Public Build: Beta (52% 2_15) v0.0.1.4d (Patreon)
Downloads
Content
Build Name Notation has changed from original notation, so that you can clearly see both the percentage of total completion of the build, and how many systems out of the total system progress bars have reached completion.
This month we found that our new stability refactors have been paying dividends, with only a handful of bugs left at the end of the last hotfix (which you can find in the known issues link below). As such, we focused this month on beginning the dungeon refactor and implementing the first stages of the pallet swapping system (you'll see it in the Female Centaur x Evan systems). We wanted to get far more done this month, but the dungeon refactor, and the testing of the pallet swap system soaked up a ton of our time. A ton of work was done on the back end, lots of refinement of code, optimization and stabilization and making it so things are hopefully more stable, and will continue to grow more stable as time goes on.Over the next few hotfixes, we hope to add more features as we get them running, including the pallet swaps across all existing monster HDs, and more NPC idles, which we hope will help the world pop to life more as you walk around the town!This next month will be, hopefully, about getting the HDs running on schedule again, finishing the dungeon refactor, maybe even implementing segments of the combat refactoring!
Saves are compatible.*
Additions
- Added 5 new loading screens
- Added new character selection
- Added the ability use a custom name for the player.
- Added Idles to NPCs in Cloverton
- Improved dungeon generation, island segments can now touch one another.
- Female Centaur X Evan Pallet Swaps added to Album as experiment, with foundations for exporting to sprites lain. Please help us find more problems so we can refine this system better. We'll be hotfixing more in as the month goes on.
- Added Evan x Brontide and Evan x Male Lamia
- There is now a message if you are out of energy when performing a farming task.
- Added double click support to most UIs. For moving monsters into free spots. (Weather Balloon, Mill, Dock, Patry Selection UI, field assignment, training grounds)
Changes
- Further decreased file size and optimized the game code.
- Changed the font for the monster’s names
- You need to complete the mine quest to access the forest dungeon now
- The targeting prompt now lasts until you select your targets.
- You can now use space to interact with interables.
- You can now click on Ev’s portrait in character creation to switch gender.
- You can now press Q to exit out of the monster UI.
- You can now right click to remove an ally from the party line up.
Fixes
- Fixed the 'start your new life' button not functioning
- Fixed the album showing up as white squares
- Fixed the sound files not loading properly.
- Fixed the wizard song not playing when it should
- Fixed breeding window scroll not working
- Fixed the wanted billboard showing the wrong UI
- Fixed not being able to feed monsters scooped plemon
- Fixed not being able to feed monsters boozant butterbeer
- Fixed text overflow in the inventory window
- Fixed incorrect positioning for events on one of the dungeon tile
- Fixed some party window issues in combat.
- Fixed the eggs in the incubator fighting on who should be displayed in front.
- Fixed dock monsters not refreshing their stamina stats dynamically.
- Fixed the weather balloon UI missing
- Fixed the Combat Contest not working correctly
- Fixed when using the change season cheat the screen going black
- Fixed issues with keybindings and the breeding window
- Fixed the end of day cheat not advancing the day.
- Fixed being able to move during the Cloverton intro.
- Fixed being able to breed with your monsters too late at night.
- Fixed an issue where you can breed and milk a monster in the same action
- Potentially fixed eggs being generated with double common traits
- Potentially fixed an issue where the clock stops.
- Potentially fixed not all viable monsters being missing from party selection.
- Potentially fixed eggs not generating correctly
- Potentially fixed waking up to a black screen
- Potentially fixed the dialogue options responding to the keyboard
- Potentially fixed a scroll bar issue with the cooking window
- Potentially fixed a bug with the story would lock when you first visit the farm
- Potentially fixed manual refinement not working.
- Fixed jiggly plants.
- Fixed floating pixels
- Fixed the monster name being too unreadable
- Fixed several issues with HD scenes
- Fixed a dungeon tile having it’s events not spawn in the correct location
- Fixed some issues with the jump pads in the dungeons
- Fixed some dialogue for going to and from Katerina Station for clarity.
- Fixed the dungeon mine entrance being a little wonky looking.
- Fixed being able to cook without energy.
- Fixed Crab scenes not unlocking in Album.
- Fixed a bug with the HP counters in combat.
- Fixed the cat rock reappearing
- Potentially fixed the other barns barn sign not working.
- Fixed the nameplates for other people have blue text instead of white.
- Fixed the party window level text unclarity.
- Fixed flavor text overlapping with the name of an item in the inventory.
- Fixed Seasonal Bundles not stacking
- Fixed birthdate numbers not showing correctly at certain resolutions.
- Fixed Carbonara recipe not working
- Fixed weird color changing when changing palettes in between loop & climax.
- Fixed the collisions around the wall in Katarina station
- Fixed a dialogue lock in the day 2 cat event.
- Fixed Eve X Crab HD not unlocking through gameplay.
- Fixed monsters not doing their job if you are asleep.
- Fixed seed bags appearing in the seed box.
- Fixed Keybindings not working for the field assignment window
- Fixed Keybindings not working for the training grounds assignment window
- Potentially fixed scrolling in the breeding window not working
Known Issues*You will have to manually move the saves from your old data folder to the new one, these files would be savedata##.xml, global.sav and folders named Dungeon Data #. (The # means number), If there are no dungeon data folders don’t worry about it.