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Build Name Notation has changed from original notation, so that you can clearly see both the percentage of total completion of the build, and how many systems out of the total system progress bars have reached completion. Check the front page to see specific changes.

So things are going swimmingly this month! Much better than previous months infact! We finally, just maybe, might be getting back on track with the HD scenes, and are adding them as quickly as our new pipeline can pump them out. There's already been a noticeable reduction in stress, and improvement in output as far as we've been concerned internally.

Importantly, the story is getting finalized in the coming month or two, and we're getting the ball rolling on the combat refactor and other things. The first stage of the combat refactor has been rolled out, and next month will be focusing on both continued combat refactoring, bug fixing, and the new farm refactoring that will be going on. Hopefully we'll be adding the ruins aesthetic to the game as well, now that forest events are arted out and in the process of being implemented. In addition, more of the game is getting into the shape it's intended to be in it's final form, with the island bits only unlocking with crystal shards that you recover from the dungeon. In the future, we plan on making it so that you can get them from auctions as well during a monthly market day event.

This month you'll have one and a half goldra scenes implemented, with the cum loop of Goldra x Eve being all that's missing.


Warning, thanks to Master Bughunter Lev:
"Before running this version of game people, back up your global.sav file that you can find in C>users>user>AppData>LocalLow>TeamNimbus>Cloud Meadow. I just lost all my unlocked animation in the album, because this new version overwrote my old global.sav file.  Also, Team Nimbus, you should correct information where global.sav is stored in the description of your post. It hasn't been stored in Data folder for a few months already."

This is currently, along with the save error, our top priority and we'll be pushing out a Hotfix as soon as we have them nailed.

Saves are compatible.*

Progress

  • +2% Total
  • +10% Combat Systems
  • +10% HDs

Story

  • Finalized act 1 part 1

Additions

  • You can now click on the parent’s icon in the Incubator to pull up their stats.
  • New BG and god rays for Katarina Station
  • Added new icons for the pallete swaps buttons
  • Added some extra names to the random name generator.
  • Combat improvements, including a change in unit layout
  • Added a randomize name button to the name selection when a monster is born
  • Added Evan X Goldra
  • Added Eve X Goldra Loop

Changes

  • Updated Credits
  • The first farm upgrade now requires a Crystal
  • Changed the color of the sprint energy
  • Updated the level scroll animation
  • Updated sprites of summer crops
  • Updated the inventory window to have some more clarity
  • Randomized the timings of the idle animations to make them look more natural.

Fixes

  • Properly pixel snapped all the objects
  • Fixed Seeds bundles not opening
  • Fixed not being able to mlik monsters
  • Fixed various combat related bugs
  • Fixed combat animation & timing issues resolved for monsters and enemies
  • Fixed some UI elements being too close together.
  • Potentially fixed monsters being born with more than 8 common traits.
  • Potentially fixed monster traits not going to a higher grade.

Known Issues

*You will have to manually move the saves from your old data folder to the new one, these files would be savedata##.xml, global.sav and folders named Dungeon Data #. (The # means number), If there are no dungeon data folders don’t worry about it.

Files

Comments

MVGrarra

Wait...have palette swaps for the monsters been implemented already?

Anonymous

I'm having a bit of a problem with the save feature. I click it and nothing happens.

Sleepnir

Nice, very exciting progress this past month

Anonymous

Hmm saving not working~! =D

Anonymous

I like the new buttons and am excited to play! Just a heads up, the new buttons are not properly coordinated with the right color scheme for FemCentaur x Evan, and the buttons don't work at all for FemCentaur x Eve

Anonymous

Great update! Is it possible to unlock the sex scene between the named character or are they just available in the album at the moment ? If Yes, how ? Thanks in adavance.

Lev

At this moment you can unlock them by talking to those characters during "introduction" part to Clovertown.

Lev

Before running this version of game people, back up your global.sav file that you can find in C>users>user>AppData>LocalLow>TeamNimbus>Cloud Meadow. I just lost all my unlocked animation in the album, because this new version overwrote my old global.sav file. Also, Team Nimbus, you should correct information where global.sav is stored in the description of your post. It hasn't been stored in Data folder for a few months already.

Anonymous

With this version I can't save my game anymore and sex scenes are not unlocking (all are locked again).

Anonymous

After choosing ascend one level up in the dungeon results in stuck at the beginning of the dungeon(Field of view on that ocean-like ship) And the player character is nowhere to be found on the screen. The screen does move when pressing movement keys.

MVGrarra

I finally played enough to unlock just about all of the HD animations (all except male dragon). Really liking the game and the animations, but really can't wait to see a more completed version! Are the breeding sequences going to have more polish...like sound effects and more of a build-up? Also, I encountered a bug where I slept in the dungeon on the 2nd day and upon returning to the player's bedroom during the 3rd day, it said someone was at the door but it would not let me sleep in the bed.

Anonymous

Where do I find the season I am in? Does seedbox switch to seeds of the current season automatically?

Thadeus

hello, i cant star the game every time i tried it crash and give me error 13110, i need some help.

CloudMeadow

You start in spring, and there should be a calendar available to you as well in the top bar.

CloudMeadow

Sound effects yes, but more stages isn't something we can easily do without significantly sacrificing quality.

GIZMOE

hello, i cannot save in this new build

Anonymous

I apologize if you guys know this, but it isn't possible to save with this build.