Patreon Build: Beta v0.0.1.0 (Patreon)
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This month's build contains a lot of coding improvements, even though early summer stuff hit us pretty hard healthwise, with Kodex and Diesel both put out of commission for fairly long periods of time, able to work, but not at their full capacity. That said, we've gotten the Beta build up to the point we really wanted it to be sans the contests which still need some tweaking and testing in the background before they're ready to go live.
The biggest changes this month are adding the rest of the recipes, lots of UI improvements, lots of QoL improvements, and the start of work with a side animator who is still deciding on their pseudonym but who we'll announce shortly. This animator is working on cleaning up and touching up the work of our other animators, and was hired near the end of the month, so the full impact of his contributions have yet to be felt. We're hopeful that, health of everyone involved permitting, that this'll further speed up development and implementation of HD scenes.
Speaking of which, so that you guys can see the progress we HAVE made, as meager as that is, we're uploading the WIP .gifs for you guys as an apology and have implemented them in a limited format in the gallery already, just so you know that Dieselbrain and Sethpup didn't just drop off the face of the earth. The completed HDs will be hotfixed into the build.
Fio, Kiram, and Garst have been added to combat, and we're really looking forward to how they affect your party compositions. The mighty but tiny Kaledia will be added early in an upcoming hotfix.
Finally, we've expanded the energy system, so that it's expended while running, and regained by eating food, as well more directly affected by your stamina. We plan on slowly expanding the number of things that stamina is drained by, making it the primary limiter on what you can get done in the game within a single day.
We're really excited to get all of these small fixes out of the way, and have set the stage, finally, for getting the story dungeon content implemented next month, hopefully alongside Contests. In addition you'll be seeing far more progress in terms of dungeon tile types and dungeon events in the coming weeks on Spurple's Stream!
Thank you all again for your continued support, and we hope to continue to please!
~Judge Heath.
Saves questionably compatible.*
Additions
- Added & Updated egg sprites & inventory icons.
- Added an egg sprite to let you know when it is ready to hatch.
- Added eating food on gives the player energy (5 per ingredient used x quality)
- Added when the Player/NPCs consume food they gain a temporary buff.
- Added the ability to view the Most Wanted board in the union barracks.
- Added autumn & winter food/recipes.
- Added Fio, Kiram, and Garst to combat
- Added names to monster’s when you hover your mouse over them.
- Added an animation to the Weather Balloon
- Added functionality to the Neo-Incubator (Hatches Dragons & Chimeras)
- Added a combat darken fx to combat.
- Added Evan/Eve X Female Centaur. Note: These animations are work in progress.
UI Updates
- New Incubator UI
- New training bell UI
- New inventory UI
- New Dungeon Party Selection UI
- New Party UI
Updated Scenes
- Eve X Male Cyclops
- Eve X Male Dragon
- Centaur Scenes Are Partially Implemented, with GIF attached to this patreon as way of an apology.
Changes
- Name Selection for hatching a new monster now tells you the type and parents of said monster.
- Sprinting now costs energy
- Sprinting now 225% times the default speed instead of 200%
- Healing crops are now swiftness crops and swiftness crops are now healing crops.
- Breads now give healing instead of intuition.
- Combat contest now provides an extra 250 x Current Round in experience for monster fighting.
- You can no longer hatch Dragon & Chimera eggs at the normal Incubator.
Fixes
- Fixed eating items would only do one thing even if there was more than one.
- Fixed buttons not updating when changing the state of a crop.
- Fixed Cooking UI thinking that you do not have enough items to cook.
- Fixed Lucia coming to you at night.
- Fixed Grinder fight not giving XP.
- Fixed saying "X koronas was found" instead of "X koronas were found"
- Fixed layer sorting issue with dungeon doors
- Fixed Macrinas Noodles not cooking correctly
- Fixed cooking UI icons being incorrectly scaled
- Fixed monster portraits being incorrectly scaled
- Fixed text overflow in the dialogue window by adding a scroll bar.
- Fixed plots with no crops thinking they have full watering level.
- Fixed manumission date having negative numbers.
- Potentially fixed outlines spazzing out for monsters in the barn.
*You will have to manually move the saves from your old data folder to the new one, these files would be savedata##.xml, global.sav and folders named Dungeon Data #. (The # means number), If there are no dungeon data folders don’t worry about it.
*In older saves incubator will lose all their eggs and the new companions will not be available for combat.