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This month's build contains a lot of coding improvements, even though early summer stuff hit us pretty hard healthwise, with Kodex and Diesel both put out of commission for fairly long periods of time, able to work, but not at their full capacity. That said, we've gotten the Beta build up to the point we really wanted it to be sans the contests which still need some tweaking and testing in the background before they're ready to go live.

The biggest changes this month are adding the rest of the recipes, lots of UI improvements, lots of QoL improvements, and the start of work with a side animator who is still deciding on their pseudonym but who we'll announce shortly. This animator is working on cleaning up and touching up the work of our other animators, and was hired near the end of the month, so the full impact of his contributions have yet to be felt. We're hopeful that, health of everyone involved permitting, that this'll further speed up development and implementation of HD scenes.

Speaking of which, so that you guys can see the progress we HAVE made, as meager as that is, we're uploading the WIP .gifs for you guys as an apology and have implemented them in a limited format in the gallery already, just so you know that Dieselbrain and Sethpup didn't just drop off the face of the earth. The completed HDs will be hotfixed into the build.

Fio, Kiram, and Garst have been added to combat, and we're really looking forward to how they affect your party compositions. The mighty but tiny Kaledia will be added early in an upcoming hotfix.

Finally, we've expanded the energy system, so that it's expended while running, and regained by eating food, as well more directly affected by your stamina. We plan on slowly expanding the number of things that stamina is drained by, making it the primary limiter on what you can get done in the game within a single day.

We're really excited to get all of these small fixes out of the way, and have set the stage, finally, for getting the story dungeon content implemented next month, hopefully alongside Contests. In addition you'll be seeing far more progress in terms of dungeon tile types and dungeon events in the coming weeks on Spurple's Stream!

Thank you all again for your continued support, and we hope to continue to please!

~Judge Heath.

Saves questionably compatible.*

Additions

  • Added & Updated egg sprites & inventory icons.
  • Added an egg sprite to let you know when it is ready to hatch.
  • Added eating food on gives the player energy (5 per ingredient used x quality)
  • Added when the Player/NPCs consume food they gain a temporary buff.
  • Added the ability to view the Most Wanted board in the union barracks. 
  • Added autumn & winter food/recipes.
  • Added Fio, Kiram, and Garst to combat
  • Added names to monster’s when you hover your mouse over them.
  • Added an animation to the Weather Balloon
  • Added functionality to the Neo-Incubator (Hatches Dragons & Chimeras)
  • Added a combat darken fx to combat.
  • Added Evan/Eve X Female Centaur. Note: These animations are work in progress.

UI Updates

  • New Incubator UI
  • New training bell UI
  • New inventory UI
  • New Dungeon Party Selection UI
  • New Party UI

Updated Scenes

  • Eve X Male Cyclops
  • Eve X Male Dragon
  • Centaur Scenes Are Partially Implemented, with GIF attached to this patreon as way of an apology.

Changes

  • Name Selection for hatching a new monster now tells you the type and parents of said monster.
  • Sprinting now costs energy
  • Sprinting now 225% times the default speed instead of 200%
  • Healing crops are now swiftness crops and swiftness crops are now healing crops.
  • Breads now give healing instead of intuition.
  • Combat contest now provides an extra 250 x Current Round in experience for monster fighting.
  • You can no longer hatch Dragon & Chimera eggs at the normal Incubator.

Fixes

  • Fixed eating items would only do one thing even if there was more than one.
  • Fixed buttons not updating when changing the state of a crop.
  • Fixed Cooking UI thinking that you do not have enough items to cook.
  • Fixed Lucia coming to you at night.
  • Fixed Grinder fight not giving XP.
  • Fixed saying "X koronas was found" instead of  "X koronas were found"
  • Fixed layer sorting issue with dungeon doors
  • Fixed Macrinas Noodles not cooking correctly
  • Fixed cooking UI icons being incorrectly scaled
  • Fixed monster portraits being incorrectly scaled
  • Fixed text overflow in the dialogue window by adding a scroll bar.
  • Fixed plots with no crops thinking they have full watering level.
  • Fixed manumission date having negative numbers.
  • Potentially fixed outlines spazzing out for monsters in the barn.

Known Issues

*You will have to manually move the saves from your old data folder to the new one, these files would be savedata##.xml, global.sav and folders named Dungeon Data #. (The # means number), If there are no dungeon data folders don’t worry about it.

*In older saves incubator will lose all their eggs and the new companions will not be available for combat.

Files

Comments

Anonymous

hmmm, how can i set a single target i try do click them left and righ´t and try some keys but i can´t set a single target in combat

ThetruemeK

The first fight with the Cats is bugged for me as well. Can't select a target and was forced to emergency exit. During the talk with Sieger I wanted to skip the dialogue and it froze. couldn't skip anymore, couldn't select any other dialogue options either. Seems reeeeally buggy to me :/

Anonymous

Yep, first fight with cat is bugged.

Anonymous

seems like the training was also a bug, you only can fight again 1 but not more you can´t select a one of a group to fight them

Anonymous

Is impossible to click on start in screen of group select before dungeon.

Anonymous

wow so hot

Anonymous

yeah i have the same problem, can set a group but can´´'t start the dungeon

Anonymous

Starting a new save, after pressing "Start your new life" I only see a black screen that seems eternal.

Himinoboi

I am having a combat issue with the 2nd day's attack not allowing me to 'select targets'

Anonymous

I also have that issue also i can not confirm party when trying to depart for dungeon

Himinoboi

Yes having the same issue, had to skip the fight and dungeon would not confirm either

Anonymous

Combat systems ui wont let me select enemy or ally for anything

Freeze

Updated Scenes? I dun think there is a change for CyclopsxEve (HD).. and what happened to EveXDragon scene?? I hope it is not intentional cause there is a poor overlap of Eve's new climax face on top of the previous version, which is yet to be deleted. Plus, the transition of the last animation frame is a bit weird (one of which is Eve's hair placement). Anyway, the production is coming along great! I have been supporting you guys are 2 years straight now. Keep it up!!

Anonymous

First fight with the cats is bugged for me, too. Tried to select a single target, and it doesn't show the red "target" circle, just the pointer finger. Clicking does nothing so I had to emergency exit.

jose hernandez

Where can i find a recipes guide? There most be some clues to how to cook, because The interface doesnt guide me at-all...

Anonymous

Eve has actually disappeared from my breeding menu. I started a new game and there were no problems on that file but my old save has eve as no longer a breeding option.

Anonymous

Actually another bug I'm seeing is that sometimes I'll need to leave the area and come back before the incubator will let me hatch an egg, despite there being room for the monster

Teckpriest

Having the same bug with the incubator, also I can't figure out how to use the special incubator for dragons and chimeras.

Morri

i have the same issue.

CloudMeadow

Will have to make it clearer. The special incubator requires you to have 1 of each essence. Can you provide us a picture of the special incubator? Just so I can tell what's going on and if we need to make a little tutorial for it, or if we have an actual bug.

Anonymous

Dungeon entrance working in 0.0.1? I cant enter it.

minuano

The overall design of the female centaur is really cool, but the leg part is too thick. It is rather disappointing that the legs are thicker than male centaurs and they all seem to be dull. I want to have a solid muscular body, but it would be nice to have more muscular legs and a more slender leg shape. And female centaur x Evan In the sex scene, the female centaur and the evan's cock are too small. It seems like a toothpick. In kreyton sex scene, l enjoyed big cock, and eve's big breasts, It would have been much better if you had done it with female centaur with sex scene too. When Evan is on the bucket, It looks dangerous. I thought that it would have been better if he would just ride on the female centaur. It was really good to have a hip spanking!

Anonymous

Imma feel like a idiot for asking, but what do I play this on? I had it working before, accdiently deleted unity ,but yet iv got it back and I cant seem to get this to run..;/ Also having issues running Mono ;/ ..And 8zip , or rar wont even open it ,says it cant be opened..

CloudMeadow

It should run without unity on your system. It's a windows game. We're less able to help on the linux side of things, but we will try.

Anonymous

Im windows..and I ran it perfectly fine (one of the free builds) but then i became a patron and the new ones dident work but I went back to the old one and it dident work as well. Kept saying unity dll missing, fixed that, then moni missing..and I cant extract or even get the file to work at all

CloudMeadow

Huh, please get onto our discord if you can, Kodex is off until monday, but when he gets back he can help walk you through it.

Anonymous

Where can i find that? The server i got discord

Anonymous

That image from the post, is a refference to a cartoon named Ben10 ?

CloudMeadow

Nah, it's a special item that'll be released at the end of the first story arc. The Genodriver, which is Ev's 4th ability.