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Originally Posted May 31st, 2018

 It's been a really long haul, but we're FINALLY here folks! Beta! All of  the major systems are in, and this month we've added in the bare bones  of the contests and every monster species now has a combat form enabled,  even if not for both genders. The 2nd day event has been replaced with a  new one leading you off to adventure, and our sprite animation work  means that even if not everything is complete, we now have something to  put into every single empty spot that previously existed, allowing us to  implement all of our abilities and features!

The next month will  be about expanding those systems, getting you guys the genodriver and  Ev's last ability, and we're considering swapping out one of Ev's  abilities in favor of a healing ability to make them more universally  useful.

In addition to this, we've cracked the 18k barrier, and we'll be publishing our income tomorrow once we have our final income numbers. That means UrsaSenior is off probation and we're able to keep him full time, and further, that further allocation of budget will likely get reorganized. It's becoming obvious we need to hire a commission or contract based cleaner for animations to speed up the pipeline, and we also need things such as audio work, social media outreach, more writing now that we've reached this stage of development. Further, our programmers will be moving their efforts, once we've added in the last bits and bobs, to optimization now that all systems are go.

With that, thank you all so much for backing us up this entire time! We're entering Beta on the right foot I think and will be ready to expand systems fairly rapidly going forward! We look forward to seeing how the game expands and hope you are too!

Saves are not compatible.*

Additions

  • Added a story event that replaces the event on the 2nd day.
  • Added spring, autumn, winter crops, a total of 18 with recipes for single foods.
  • Added 21 new foods & recipes for spring dishes.
  • Added the Weather Protector
  • Added Flour & Noodles to the possible mill refinables
  • Added the Cooking Breeding Contests**
  • Added Male Demon, Male Cyclops, Female Dragon, and Crab to combat
  • Added animated Idle for Evan, Eve, Yonten, Kreyton, Jaero, Camellia, Goldra, Brontide
  • Added animated Idles for all barn monsters.
  • Added weather prediction for calendar while using the .weather balloon.
  • Added Generic Contest Music

Changes

  • The player’s max energy is based on their stamina with a 1:4 ratio.
  • Cooking now takes 4 minutes and 2 energy per ingredient.
  • Starting crops fields are now fully randomized.
  • Changed bread to give swiftness instead of intuition.
  • Updated the in-game credits page.
  • Updated Dialogue sprites for Jubelle, Kreyton & Jaero  
  • Reduced the file size from ~3.99GB to ~2.97GB by better compressing HDs.  
  • Changed how seed RNG works, so it gives you seeds depending on the current season.

Adjustments

  • Changed the timing for the watch time display to more closely match the visuals.
  • Adjusted monster & companion base stats.

Fixes

  • Fixed Male Holstaur scenes being incorrectly marked for the sexually filter.
  • Fixed not being able to fertilize, water, or seed the next day if you run out of energy performing those actions.
  • Fixed snow/leafs rendering on the combat contest when they shouldn’t.
  • Fixed harpy using some of the female cat’s combat frames.
  • Fixed the cooking tip telling you how many recipes you have discovered rather than left to find.
  • Fixed cooking making a basic recipe instead of a snackbar.
  • Fixed interacting with giev’s door changing the music when it is locked.
  • Fixed jittering of tooltip when hovering of an ability.
  • Fixed training grounds not being able to remove the top monster.
  • Fixed the construction UI saying things were not implemented when they were.
  • Fixed a bug where randomization was inverted.
  • Potentially fixed getting free stat points on loading a save. (This will only work upon starting a new save this version.)
  • Potentially fixed combat lock from the Big Pirate  
  • Fixed Holstaur’s passive not having a name in the tooltip
  • Fixed collisions around Giev’s tower.
  • Fixed some of Yonten’s dialogue being cut of.
  • Fixed Grinder missing his hit frame.
  • Fixed Sieger dialogue sprite not showing up
  • Fixed options menu moving off screen when switching the fullscreen option
  • Fixed Sieger’s nameplate not showing up sometimes.
  • Fixed crop plot collision issues
  • Fixed cooking only giving snack bars.
  • Fixed Brontide’s idle not being looped.
  • Fixed Egg Seller’s eggs having parents that don’t exist
  • Fixed monster doubling in the breeding window.
  • Potentially fixed the cooking UI thinking that items were missing.
  • Potentially fixed the blank dungeon bug.  
  • Fixed bugged HD animations
  • Fixed Sieger being rotated incorrectly during dialogue
  • Fixed clicking on summer seeds showing fertilizer instead
  • Fixed bite boy not having an icon
  • Fixed monster items not having their icons.
  • Fixed dragon abilities not having a description
  • Fixed Album code not unlocking every scene.
  • Fixed not being able to plant after digging a hole.  
  • Fixed time not progressing
  • Fixed dungeon generation not working
  • Fixed not being able to take certain monsters into the dungeon.
  • Fixed Macrinas basic food not working.
  • Fixed blank items
  • Potentially fixed tooltips being behind the party window
  • Potentially fixed monsters going into combat without max hp on the first day.
  • Potentially fixed crop collisions
  • Potentially fixed options window getting uncentered  
  • Fixed checks for incest mating not working correctly
  • Fixed a bug where your monsters would remand in your party after the first story event.
  • Fixed weather balloon not letting you assign monsters to it.
  • Fixed CookingUI hotkeys not working.
  • Fixed monsters spawning outside of the second floors collision area in the barn.
  • Fixed Macrinas Noodles
  • Fixed time not progressing
  • Possibly fixed dungeon not moving the player to the correct location  
  • Fixed female dragon not being inside of the equipment window.
  • Fixed Ley Cannon description
  • Fixed Mado & Bose found in dungeon at 5 stars instead of 1
  • Fixed missing player from combat
  • Fixed barn 2nd floor monster positioning.
  • Fixed various recipes     
  • Fixed missing ingredients on cooking ui when you only have one.
  • Fixed catgirl portrait missing from combat contest UI
  • Fixed cooking UI telling you that you made something again instead of the first time.
  • Fixed recipes not unlocking after cooking them for the first time.
  • Fixed Flimflam giving health instead of experience.
  • Fixed level & xp not being saved correctly which was giving free level ups.
  • Fixed items not giving xp gain when they should. (They give it for 12 hours)
  • Potentially fixed some recipe bugs.  
  • Fixed Autumn crops being marked as spring.
  • Fixed Autumn seeds appearing in the spring section.
  • Fixed Wolf attacking twice when the target dies from the first attack.
  • Fixed simple Tredders not giving swiftness for non-combat.
  • Fixed Eve X Male Wolf having a white spot on one of the frames.
  • Fixed ‘has born’ to ‘was born'.
  • Fixed some album spelling mistakes.
  • Fixed Quick on the Wing trait not having a description.
  • Fixed time not progressing.
  • Fixed door cursor appearing in the combat room.
  • Fixed being able to move while a UI window is open.
  • Fixed Mill showing un-refinable items as refineable.
  • Fixed not being able to cook something if you only had one of it.
  • Fixed being able to cancel an ability while it is animating.
  • Fixed Sponge Layercake not being cookable

Known Issues

* Reasoning for the lack of compatible is because so much changed that it is recommended to start anew.

** The contests are only partially implemented, it is more or less RNG to win them right now.

Files

Comments

Argrond

It was a pity that BS was abandoned like that, but now we have CM instead, so I guess it's a WIN in the end! ) Let's see what you guys are done so far, eager to see and maybe donate you further again! )

Xlorfir

When are you going to fix Cloud meadow for Mac? I was patreon, but I stopped being because I can't even play the game.

CloudMeadow

Understandibly, we ran into a hard wall in mac development that would require a systemic overhaul of the system from our understanding, and held a vote on whether to abandon efforts completely, delay them until the polish phase, or delay further development of the game for another 6 months or so specifically to get mac builds made. The second option won the vote. We are certainly not going to expect anyone to donate if they're not able to play the game.

Anonymous

Same I stopped and am waiting for Mac because I can't play; so please hurry; sad that the game was not implemented for that system since the beginning as that would have been a smarter move and more cost effective in the long run.

GentleFlutters ASMR

Hey! Great so far, but small gripe. When you select eve/evan, I could hardly tell I click the option I was aiming for, haha. I think the graphic that lets you know you selected evan/eve should be a little more pronounced. Awesome work!