Public Release: Alpha v1.04.4 (Patreon)
Downloads
Content
So we're finally done with Alpha v1! This is it folks! The very core systems are all into the game, and we're ready to begin working on the next set of systems involving dungeons, item crafting, farming utilities, and the events! This next phase is gonna be pretty long.
This month we've fixed some critical bugs, overhauled the conversation system, and gotten the last snags out of the basis of the breeding system.
Getting to this point, we've learned an incredible amount. We've learned what our limits are in terms of speed and ability to get things done. We'll be announcing how this will effect development going forward tomorrow after some more internal discussion.
The changes this month are as follows:
- Lamia HD animations added to the gallery
- Overhauled the Dialogue System, a few bugs with name plates, but other than that all previous issues should now be solved.
- If you leave the farm while your monsters sleep/mate, they will now stay.
- Fixed a major bug where Camellia's event didn't trigger after visiting Jaero's shop
- Minor UI changes - Minor visual bugs fixed (wolf objects + Sex scenes)
Male monsters still don't have their sleeping animations involved when resting, and the gallery is unlocked when you enter the barn.
Next Month's Change Log
Please note, very few bugs were fixed between this release and the next due to having a systemic change by enabling the passage of hours, days, and seasons in the game.
UI
Clock: Shows the current season and time of the day pictographically. It also shows player's health and energy bars.
Small Bug Fixes
Dialogue nameplate shouldn't be white now
Dialogue
New dialogues and events can be found in Cloverton and farm
Dungeons
Dungeon layout and transport test
Gameplay
New in-game time system:
- Every time related action now runs using a new time r can't system
- If you stay up until late you will fall asleep and be transported to your bedroom
- Affects monsters, crops and the player
- Monster are always on the barn doing whatever they are doing (very buggy visuals :S)
Energy system:
- Each farm action (interacting with the field or monsters) will consume energy.
- Sleeping recovers energy.
Walking and Running Speed increased.
Music
2 new music themes replace the old songs played (Default volume reduced too)