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Originally Released: April 30th, 2017.

 So we're finally done with Alpha v1! This is it folks! The very core  systems are all into the game, and we're ready to begin working on the  next set of systems involving dungeons, item crafting, farming  utilities, and the events! This next phase is gonna be pretty long.

This  month we've fixed some critical bugs, overhauled the conversation  system, and gotten the last snags out of the basis of the breeding  system.
 

Getting to this point, we've learned an incredible amount. We've learned what our limits are in terms of speed and ability to get things done. We'll be announcing how this will effect development going forward tomorrow after some more internal discussion.

The changes this month are as follows:  
- Lamia HD animations added to the gallery
- Overhauled the Dialogue System, a few bugs with name plates, but other than that all previous issues should now be solved.
- If you leave the farm while your monsters sleep/mate, they will now stay.  
- Fixed a major bug where Camellia's event didn't trigger after visiting Jaero's shop  
- Minor UI changes  - Minor visual bugs fixed (wolf objects + Sex scenes)

Male monsters still don't have their sleeping animations involved when resting, and the gallery is unlocked when you enter the barn. 

Next Month's Change Log
Please note, very few bugs were fixed between this release and the next due to having a systemic change by enabling the passage of hours, days, and seasons in the game.

UI
Clock: Shows the current season and time of the day pictographically. It also shows player's health and energy bars. 

Small Bug Fixes
Dialogue nameplate shouldn't be white now

Dialogue
New dialogues and events can be found in Cloverton and farm 

Dungeons
Dungeon layout and transport test 

Gameplay
New in-game time system:          

  • Every time related action now runs using a new time r can't system
  • If you stay up until late you will fall asleep and be transported to your bedroom
  • Affects monsters, crops and the player     
  • Monster are always on the barn doing whatever they are doing (very buggy visuals :S)

Energy system: 

  • Each farm action (interacting with the field or monsters) will consume energy. 
  • Sleeping recovers energy. 

Walking and Running Speed increased.

Music
2 new music themes replace the old songs played (Default volume reduced too)   

Files

Comments

centerflag982

Are controls explained anywhere at all? I can't even find any way to talk to people in the town

Anonymous

Should be enter to talk, but you can only talk to the companions (blue ! over their heads)

Anonymous

how do you find more monsters? I don't know how to get anymore except for the basics

Anonymous

How do u open it on a mac?

Anonymous

There is no Mac version atm, but some users have been able to open and run on WINE fairly fine.

Anonymous

You get them by breeding (for the ones in the barn). The others are removed and can only be seen via the album for now since dungeons are in the works (which is one place where you will obtain them then). Once you've gone into the barn once, save then go to the album to see them.

Anonymous

is the cyclops with female animation broken for everyone too

CloudMeadow

Yes. This is explained in the patron build post and comments, as well as the Alpha v2.01 tagged post most recently made ~JH

Bottomstock

I can't support this until I can get a playable Mac build.

Anonymous

the album doesntwork for me.