The End Game (Patreon)
Content
So, we are really getting close to what could be a 1.0 version of Caliross. You can already play the game from beginning to end, after all. What's left is important, but not vital, and I'd like to hear from you guys on how to move on from here, what to add outside of the barebones, if I should go beyond 1.0, how to transition to my next game and so on.
I feel a little bad asking this prior to showing anything significant from TOTDC 2, but on the other hand it would be bad for me to push for a demo of the game and then sit on that perhaps for a month or two as we decide how to do things, so this will have to do.
Anyway, let's focus on Caliross. Currently, my plans for the most "barebone" 1.0 release would have to include:
- Completing the werewolf path
- A final quest for Golden Leaf
- Finishing Jin's content
- A few minor quests to populate chapter 5, possibly featuring the "human TF" a bit more
- Some secondary scenes, maybe some QoL features and improvements to old maps
This would mean leaving out or cutting several things that were planned or hinted at, for example:
- The magic academy
- Nudist beach (or at least, something more for Solina)
- Either the ship in full or at least significant content for exploring with it
- Another area in the mountains
- An orc village (probably also a goblin village)
- Outcast story arc (this was originally supposed to tie with the "mana crystals smuggling" quests, actually, but I felt like I didn't establish that enough during the quests, so now it would need its own content, if I add it)
- More Belthazar quests/encounters
- Expanded uses for the "advanced" libraries
- Content and/or paths for side characters Like Kairos Junior and Kito Junior
- Other miscellaneous stuff I am probably forgetting right now
Now, this is the most important poll, so I'll start here. Should we go for a barebone release, should I go for a barebone, and then continue developing post 1.0 or should I delay 1.0 until more content makes it in? If the combined votes for the last two are greater than the support for just the barebone release, we can go for another poll later, to figure out the details.
If I keep working on Caliross, there are a lot of things to consider (like I mentioned in the past, maybe I could develop TOTDC 2 and Caliross in alternating months, for example, or swap the current process and focus mainly on TOTDC 2 as I slowly build updates for Caliross), but that's probably for another poll. There would probably have to be a popularity contest as well, to determine if everything on the list makes it or if only parts of the list will be used. Generally speaking, if you have suggestions, now it's a good time to make them known, especially ideas for the polls themselves (heck, if you think there is a flaw with this one, let me know, I might have to publish a new one).
Sorry for the long-winded explanation, hopefully you understand why it was necessary. let me know what you guys think. Development will continue as normal for at least this month and the next one, so we have plenty of time to discuss things (it's not difficult to find more things to do either, if we run out of time).