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So, as usual I had a round of fixes to apply to the game after the release. The link is here:

https://mega.nz/#!YV5GQDZB!j9v29BqyVxMZftV2bWp2Q9uvvNG9d2HHSotZbFvU7nU  

And the changelog is as follows:

Fixed crash when losing against wisps and trying to pick up the crystal again.

Being unable to leave the Firefly inn;

Being unable to exit the inn after you collected the keys in a specific way;

The exit to the wisps cave works properly now;

Fixed passability of certain tiles in the Mountain pass;

Fixed an issue with the player's sprite not resetting properly;

Fixed a glitch with one of Janet's scenes (didn't display an image properly);

There might be more, but I might be forgetting something (if you notice a bug is still missing, please do let me know).

I also added a few things: First of all, the main quest now has a proper quest log entry. This is most likely the one who will take the most work over time, as the details for the overall quest aren't well defined yet (I have the general plan, but the steps, how you'll meet them and more are still open to change), so bear with me if this goes through changes over time (annoyingly, this might also make it the least retro-compatible with savefiles, simply because flags might get added and text changed without much warning from version to version).

I also expanded Janet's quest: Now the cave has 2 floors and you need to gather 3 large crystals, instead of one. I also decorated the map (I realized only afterward that I had left it how it was after I experimented with the dungeon generation), and I added some music to it (I might re-use this tune in other scenarios, but I am unsure if it's a perfect fit or not, and if I should keep the tune for more important scenes/areas).
Speaking of music, I am considering a change for Tarkas current theme, it's way too repetitive, and since you spend a lot of time in Tarkas, I feel this might become annoying. If you know of some free songs which might fit the bill, do let me know (I'll do my usual search, but I am open to listening to more sources).

I also started working on the personal info page (the poll isn't over yet, but this already seems to be one where the majority is almost settled): now all the tattoos have a proper description, and lack of tattos and/or piercings are tracked as well, and have proper text attached. The image now uses a script similar to the layered system I use in the game, so you can peek at your boobs, tattoos and piercings whenever you want from the info page. I ever so slightly tweaked the image window to be larger, since the largest breast size didn't fit the original one! XD
I still need to figure out what I want to do with the first page, since now the areas which listed tattoos and piercings are useless. Suggestions for this area of the game are very much welcome, if people think they need info which is hard to come by through the current interface, let me know, and I'll see if I can add it to the game.


By the way, this is a general question, and maybe something I brought up before, but how does the "flow" of time feels in the game? Sometimes I wonder how the experience is. There are several events which can be "grinded" (I left them like this for testing or because I didn't feel they warranted a time skip), and others which are more structured (like jobs, for example). Is having a day and night cycle a good experience? I can't help but feel like I am damaging the player's enjoyment without adding much to it, with the current structure. I might be overthinking this, but if you have thoughts to share, do let me hear them.

Anyway this was a really long post (I hope this hotfix makes up for the long time you had to wait for the last update), so I applaude anyone who makes it all the way through! I hope you have fun with the update, wait to hear from me next week! ^_^

P.S.

I will probably work a bit more on the info page, and then on some sexy/fun little additions here and there in the game, before I'll likely focus on Rahib and the dancing minigame, next week, in case you were wondering. ;)

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