Home Artists Posts Import Register

Content

Grab it here!

https://mega.nz/#!gRYCxL7D!h771PTrSGvtc_MBNawWRYomoMWvKBnv_3dJl4dvJoxc 

The changelog is as follows:

First quest from Janet added to the game;

A quest from a troubled young mage in front of the mage guild;

A quest from one of the farmers in the countryside.

These all have some forms of branching (the farmer one being the shortest and less complex one), so do let me know if everything works as intended (I tested the quests to completion, but I didn't go through every nook and cranny).

This version includes also some bugfixes, specifically:

Rotating puzzle in the second temple not working properly at times;

Water in the third floor of the second temple now controllable through a switch after you solve the puzzle (it was required to access a very specific area);

Fixed some issues with the passability of tiles in certain areas of the slums.

I don't know how some of these slipped by us, but thankfully they should all be solved now. :)

This probably isn't worth the wait (weight), but after all I took the extra week just to recover the lost time because of IRL issues, so that's expected. I hope it will be as good as any other release, though (I probably went as far as I can on the humour this time around, since I had a cast of silly characters to work with, Janet above all).

I also hope the direction of the cutscenes was adequate, it takes time to make them any good, and I always second-guess myself with them (especially when I am forced to do some fade to black, in order to keep them manageable, or simply to avoid animating actions I don't have the assets for). They tend to appear more in quests, of course, and they usually take more time than the actual coding for the mechanics. XD

Anyway, apologies for the delays, and as always, do let me know if I forgot something, and if you have any thoughts to share. ^_^

P.S. Damn, I decided to release just when the Steam sale starts, I guess nobody will play this update for a while. XD

Comments

No comments found for this post.