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Jeremy: I realize this episode is a little shorter than usual, but considering that (1) it's about a game that can be completed in roughly 45 minutes and (2) contains maybe five total moments of interactivity, you will believe that we can talk about Plumbers Don't Wear Ties for longer than it takes to play Plumbers Don't Wear Ties. Doubly impressive given that this episode features the man who had to help spearhead Limited Run's remaster of the game and came up with dead ends at every turn while attempting to unearth details on its past. 

In this episode, we don't attempt to justify or apologize for Plumbers' most egregious elements. But we do dig into the process of remastering it! And we try to figure out just what the entire idea behind this game was in the first place, and how it ended up the way it did.

Edits by Greg Leahy; Art by John Pading

  • 08:50 - Plumbers Don't Wear Ties: Title
  • 17:14 - Plumbers Don't Wear Ties: Shower
  • 31:21 - The Beatles: "A Hard Day's Night"
  • 40:42 - Plumbers Don't Wear Ties (PC): Chase
  • 50:14 - Plumbers Don't Wear Ties: Triumph
  • 59:03 - Bullitt: Main Title
  • 1:11:35 - Plumbers Don't Wear Ties (3DO): Credits

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Comments

Jason Williams

Maybe it’s on my end, but I’ve tried multiple download methods (including directly here on Patreon) and the two episodes this week the show artwork was not embedded in the file.

Patrick McClafferty

I think you are being overly harsh on yourself. You aren't the Transmorphers to the Transformers, you are more like the Shark Tale to Finding Nemo.

TheLupineOne

A couple of days before listening to this podcast, while out on a walk I was contemplating how a lot of retro rereleases nowadays lack context. Peddlers like Piko Interactive are just buying up the rights to obscure games and putting the ROMs onto Steam wholesale. On the other hand, you have Digital Eclipse, whose "interactive documentary" angle to releases such as Atari 50 and their Gold Master Series add value beyond a collection of ROMs. It sounds like Limited Run's rerelease of Plumbers carries on within that vein, and I'd hope to see more of this in the future as they continue to rerelease retro games through the Carbon engine, adding context to preservation.

xarathion

So one thing I'm curious about: You say the history/origins of the game are largely unknown, but on podcast it's never mentioned how LRG came in possession of the rights and assets. Was it just a boring "oh we bought them from another entity that owned them, far removed from the original creators"? I have yet to play the LRG release, so maybe the answer is in there, but knowing how far back the trail of crumbs was followed would be interesting to hear.