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In 1998, Tim Schafer left LucasArts on a high note with Grim Fandango: the Day of the Dead-themed adventure game that leaves pointing-and-clicking in the past—for better or worse. This one-of-a-kind experience mixes the trappings of film noir with Mexican mythology, resulting in one of the greatest gaming backdrops of all time. But after 25 years and despite the endless acclaim, it's hard to ignore the fact that Grim can't help but stumble over itself in its desire to innovate.

On this episode of Retronauts, join Bob Mackey, Kole Ross, and Everdraed as the crew lights their totally-safe-for-skeletons cigarettes and sinks into the moody, pulpy vibe of Grim Fandango.

And if you'd like to order Bob's Day of the Tentacle book, head on over to Boss Fight Books!

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Anonymous

I was already looking forward to the remastered Grim Fandango release when Double Fine released quite a bit of material on their YouTube channel and mailing list to hype it up. They seemed very proud of getting hold of a lot of original pre-production game assets and in particular, the high quality video renders that could never have fit on the original CD-ROM release. Although I really appreciated a lot of what went into the remastered and redrawn textures, reworked control methods, and fantastic commentaries, the video was a particular disappointment. It looked exactly as rough as I remembered it, complete with a few terrible compression artifacts during certain scenes at the edge of the world.

Anonymous

I would have never known it was Everdraed's first podcast if he didn't mention it. He did a great job!