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When Valve released their incredible The Orange Box in 2007, an audience hungry for more Half-Life content had no idea the main attraction would end up being Portal: a mind-bending first-person puzzle game tied to an inventive and empowering new style of play. And after one brilliant sequel, this unique series left us forever—only to exist in the form of content found in other video games for the past decade-plus. On this episode of Retronauts, join Bob Mackey, Henry Gilbert, Jess O'Brien, and Diamond Feit as the crew assumes the party escort submission position and discusses a series that shone briefly, but brilliantly. The veracity of baked goods will be determined!

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Andrew O.

I wish similar games pulled me in the same way. The Talos Principle, Quantum Conundrum, and Relicta are all fun. They have interesting worlds and great puzzles, but the stories don't grab me like Portal. I go back to them from time to time and make progress, but when I came home with The Orange Box on release day I finished Portal in one sitting. (Same with Portal 2.) Oddly enough, I've played the other Valve games and never played Half-Life. I don't know why I've neglected to, but I think everyone has big gaming series blindspots like that. I'll get to it someday.

Anonymous

Great episode! I hate having affection for large corporations but this episode makes me so nostalgic for when Valve still made games. I played half-life at release and subsequently grabbed every game they released up through portal 2. Such a consistently high quality and innovative output. I guess it’s better that they just stop making games than make a bunch of bad new games, though