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As the console wars heated up, Nintendo needed something big that wouldn't necessarily involve investing in new hardware that could potentially wreck the company. And that "something" arrived in the form of Donkey Kong Country, a fairly simple platformer by the technical wizards at Rare that nonetheless impressed millions with its newfangled pre-rendered graphics. This week on Retronauts, join Bob Mackey, Stuart Gipp, Diamond Feit, and Henry Gilbert as the crew works up a mighty hunger for bananas and discusses the finer points of those damn, dirty apes.

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Mark D Myers

146:30 whoope would have made it work.

Anonymous

I’m with Stu here. Granted I grew up with this game but honestly this isn’t a challenging platformer. I still think it’s a bit of a masterpiece and holds up in gameplay better than the sequels. DKC1 for the atmosphere, gameplay, and overall world consistency, DKC2 for the music and visuals.