Home Artists Posts Import Register

Downloads

Content

Hi everyone, sorry this episode went up a little late. It turned out to be more complex an editing job than I had anticipated... which always happens with these music-centric episodes. Hopefully you will find it worth the wait. And! Hopefully you will enjoy it for its own merits, because I'd love to turn this tech-focused format into a regular thing, highlighting the particulars of the innards that make games work without becoming too bogged down in the technical details. But if nothing else, at least you have an episode full of great music to enjoy.

Files

Comments

Anonymous

Coincidentally, this gets posted as I happen to be listening to my FM Synth playlist. Love the topic!

Anonymous

LOVED this episode - good to hear something about the Mega Drive for once ;)

Jeremy Hopkins

Agreed! This is another really great episode! The only thing I'd add is the importance of the pcm audio chip along with the fm synthesis sound. Detana Twinbee is a great example of how Konami's <a href="http://tinyurl.com/hvp8xk2" rel="nofollow noopener" target="_blank">KO53260</a> pcm in the arcade pcb produces a rich, vibrant sound. While the X68000 <a href="http://tinyurl.com/hwjncyv" rel="nofollow noopener" target="_blank">Oki6258</a> sounds flat even though both share the same YM2151 chip. Mercury unit for the X68000 might help with the extra channels but I can't find any reference .

retronauts

My hope it to focus on all the different audio technologies used in classic games, to the best of my layman's capabilities...

Anonymous

Isn't this Micro #52? I think 51 is up on the site

RoryDropkick

Hi guys, I know I've bugged you on Twitter every now and then but now I finally joined Patreon. You guys deserve every dollar for all the hard work you make for putting out this podcast. Looking forward to more!

Shaxbert

Great episode, and very informative! I've personally never really warmed up to the FM synth sound in retrogames, but learning about its history and parallels with "normal music" is fascinating. Still.... "Capcom's 'Ghosts 'n' Goblins' sounded a lot better in its FM-based arcade incarnation than it did in Micronics' NES version of the game." Every time I start to feel like less of a heathen for preferring the NES Castlevania III soundtrack to the Famicom one, y'all gotta throw another pitch like this at me ;).