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Throughout the '90s, Star Fox transitioned from technical showpiece to extremely reliable rail shooter; but in the following decade, Fox McCloud and the gang didn't fare nearly as well. The 2000s saw the Star Fox brand transform into a sandbox for gameplay ideas, with each attempt disappointing players still chasing the high of Star Fox 64. Then, the series went into hibernation for a decade, only to emerge when the Wii U desperately needed a hit. Still, one question remains: are these various tamperings with the Star Fox formula really all that bad?

On the finale of this two-part series, join Bob Mackey, Henry Gilbert, Diamond Feit, and Kat Bailey as the crew barrel rolls into the back half of the Star Fox library to explore the lower moments of Nintendo's most tortured IP.

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TorqueEmPup

Can't say I didn't expect the same old poo-pooing of Adventures and Assault, hanging on the same old tired cliched arguments. But to praise Command and Zero over those two and actually recommending Zero?! Yeah hell no.

shea dewar

Went to buy Star Link and it was over 100 dollars for the digital deluxe version. Hope it goes on sale.