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35 years ago, a tiny team at Nintendo R&D1 crunched their way through a the development of a weird little game called Kid Icarus: a quirky, slightly alienating action-RPG starring a chubby angel who can't stop falling through platforms. Despite the lead character's prevalence in marketing from the early NES days, and his role in the classic Captain N cartoon, Nintendo barely seemed interested in touching this IP ever again, and let it lay dormant after a farmed-out 1991 Game Boy sequel. Then, 20 years passed, and along came Kid Icarus Uprising: a reboot known more for giving players tendonitis than it is for being a faithful, well-crafted revival of a classic series.

So what's the deal with Kid Icarus, and is it doomed to once again sit untouched for decades? On this episode, join Bob Mackey, Ray Barnholt, and Henry Gilbert as they examine the Kid Icarus trilogy to determine which of its qualities should rise to the heavens, and which should be cast into the Underworld. Secrets of the Eggplant Wizard will be revealed!

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Comments

Andrew O.

Now I want a Metroid Prime: Hunters podcast so I can listen Ray's mental gymnastics defending those controls. But I agree with Bob and Henry, bring it back and under another developer. I'd suggest Treasure since much of Uprising felt like Sin & Punishment.

Jared Blankenship

I guess I never understood the negativity that Kid Icarus tends to get from retro gamers. Yes, the controls are off-kilter a bit, but it doesn't take that long to adapt. I always thought the music was good and the characters were memorable. The inverse difficulty seemed rewarding to me, like Pit was getting stronger and more able as the game went on. One of my friends had this game and we all seemed to like it just fine and beat it multiple times. *shrug*

Kormakur Gardarsson

Kid Icarus Uprising just sounds like such a unique game, I really want to dig up my 3DS and try it.

Michael Branson

Its a great game. Its odd to play but I just play in bed so I can set it on my knee

Anonymous

If Sakurai/Nintendo really wanted to double down on the mechanics, you could simulate them with the joy-con on Switch. The left for the stick and the right for a pointer.

Eric Plunk

Gumshoe 2 needs to happen yesterday…

PurpleComet

I played through most of Kid Icarus Uprising, but those controls never 'clicked' for me. I kind of lost interest and didn't go back. Unfortunately I couldn't enjoy a lot of the dialogue during the shooting segments because I was focused on the battle. One thing I always remember about this game is how BRUTAL the mimics were. These chests would sprout very feminine legs and chase you everywhere. They could take a beating too, I've dealt with mimics before, but damn Sakurai.

Luis Guillermo Jimenez Gomez

Liked listening to this but they end up giving too short shift to how gonzo Uprising gets. There's the alien invasion, the interdimensional phenomenons, the near-genocidal reset bomb, the pirate ship in the sea *in space*, humans and gods waging war, everything involving the time jump... The new characters are also a lot of fun, specially Viridi and Magnus, and I like their redesign for the older ones like Pit, Thanatos, Pandora and Palutena, with the latter in particular looking like the character designer was teri to out-ornament Tetsuya Nomura.

Anonymous

I liked the first Kid Icarus almost as much as Zelda. It was indeed the silver to Zelda’s gold. I also bought Metroid back in the day but never got into it. Later I would learn that it’s Metroid that broke the mold and created a legacy while my boy Pit was put out to dry. I’m sure there’s a parallel universe where we’d all be talking about KidWarrior games, following in the glorious steps of Kid Icarus and Ikari Warriors.

Anonymous

My first real encounter with the game was when it came out on Wii's Virtual Console. I'm sure this game would have kicked my ass if I first played it as a kid. Even as an adult it required a lot of effort to get past its odd inverted-difficulty structure. I found the game somewhat reasonably once you upgraded your weapon range in the first level and then played very conservatively in the later levels. This didn't necessarily make it fun, though. Some slight tweaks could have pushed the original more towards classic, although with the added context of the development provided in this episode it seems like that wasn't going to happen.