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Our Street Fighter II anniversary retrospective continues with a look at a series that almost maybe could have sorta been the original sequel to Street Fighter, predating even Street Fighter 2010, had Capcom's marketing department gone forward with its original plan to call this "Street Fighter ’89." They didn't, and the game shipped with its own identity as Final Fight... but then Capcom folded it into the Street Fighter series anyone once the Alpha games debuted. Go figure.

Anyway, this episode sees myself, Kurt Kalata, and Diamond Feit punching our way through the entire history of the series and occasionally pausing to eat turkeys from trash bins, as is the Final Fight way. Just look at John's Pading artwork for the episode! Trash turkeys are canon! — Jeremy

Music selections courtesy of Greg Leahy:

  • 05:18 - Final Fight (CPS): Slum 1 (Round 1)
  • 11:17 - Final Fight (CPS): Subway Park 1 (Round 2)
  • 23:40 - Final Fight (CPS): Character Select
  • 29:39 - Final Fight (CPS): Opening
  • 43:36 - Final Fight (CPS): Bay Area 3/Uptown 4 (Round 5/6) / Final Fight (SNES): Washroom Goons (Bay Area 2)
  • 52:19 - Mighty Final Fight: Riverside (Round 2)
  • 1:00:46 - Final Fight 3: Explosive Situation
  • 1:08:51 - Street Fighter Alpha (CPS II): Sodom Stage
  • 1:13:18 - Ultra Street Fighter IV: Theme of Rolento
  • Closing - Final Fight CD: Bay Area 1 (Round 5)

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Comments

Grant Baxter

My best friend and I made a vow to keep us sane during quarantine that once a vaccine came out and we both got it, we would get together at pur favorite local arcade where we would hang out and beat all of Final Fight together. Last weekend, we finally did it and he let me have the final hit on the final boss and it was a moment that felt so satisfying, I'll never forget it.

Diamond Feit

there's nothing like knocking an old man through a window to bring friends together

Anonymous

Kurt notes that the SNES Alien vs Predator title (released by Activision in North America in 1993) is unrelated to Capcom's 1994 arcade game just after the 51:25 mark; Diamond references Haggar's appearance in MvC3 at 1:17:00.

Dave Dalrymple

The only "evil man in an unnecessary wheelchair" that comes to mind for me is SCTV's Guy Caballero.

Paul

Guy and Cody are like The Rock and Vin Diesel. After a couple appearances together they refuse to work with each other or appear in the same scene.

David G

Final Fight CD gets short shrift here. You get decent graphics, big sprites, and a remixed CD soundtrack. Plus it was a Capcom game on a Sega system at a time Capcom games weren't coming out on Sega systems.

Anonymous

There's something so cozy about these Street Fighter episodes. Even the episode about the first game, a game I never played or had any interest in, and even though the discussions are about arcades, a subject I usually find boring, and even though Jeremy notoriously bullies children in arcades, these episodes are so fun and relaxing.

Anonymous

I can’t see the earlier SF episodes in my Patreon RSS feed? Not sure why that’s the case.

Michael Castleberry

I've played this for decades and learned today that the different characters did more damage with specific weapons

littleterr0r

As an ignorant kid I loved the Super NES version and remember staying home on a snow day to finish it.

Eric Plunk

Any time I would rent the SNES version I could never get past Sodom no matter how much I tried. I’m curious to see if I’d fare any better today. I have the 3 SNES games on Wii U virtual console so perhaps i’ll give it a shot

PurpleComet

I played a lot of the SNES version of Final Fight and felt like ripping my hair out dealing with the enemies that attack from off-screen or stun-lock you. Looking back, if you didn't get a Sega CD you were waiting a lonnnnggg time for a faithful (meaning all characters, all stages, 2 players) home version of Final Fight. The GBA version looks good, but you'd still need two copies of the game for multiplayer. It wasn't until 2005, over 15 years after the original release, that an emulated version was released as part of the Capcom Classics Collection Volume 1 on PS2 and Xbox. According to Wikipedia, US Gold released versions of Final Fight on the Amiga, Atari ST, Commodore 64, ZX Spectrum and Amstrad CPC in Europe. I looked them up on YouTube and they are horrid. Impressive character sprites on the Amiga and Atari ST, but not much else worth praising.

Anonymous

An episode about Streets of Fire would be a great idea. It's an underrated classic that inspired alot of media from Japan in the 80s and 90s. It was a big influence on Japanese beatem ups in particular. Final Fight takes the look of the film and the name of the main character Tom Cody. Both Codys look pretty similar too.

Anonymous

Final Fight fan here. ZX Spectrum owner here. Terribly, terribly disappointed consumer here. (but it didn't taint my love for the game!)

Luis Guillermo Jimenez Gomez

Good episode, but I'll go to bat for Final Fight 3 which is really quite underrated. After two just-decent console outings FF3 really feels like the one time Capcom figured out how to get a console brawler right from the ground up and don't just half-hazardly adapt or iterate on what they were able to do on arcades. The balance is tight, the play area is deeper and looser than in previous games, and the levels are quite well done and feel richer than the static backgrounds of FF1 and FF2. The character roster and new moves are great, and they even got the Street Fighter-inspired special moves where you fill up a meter and have to pull of a special command to use. It feels awesome to pull off and it gives FF3 a flavor of its own to set it apart from other brawlers. It has branching paths, but that doesn't sacrifice the series' directness or overcomplicate things like, say, Streets of Rage 3 did. They even threw in an option for a CPU-controlled second player, which too few beat 'em ups ever did. The game might have come to late to really make the impact it deserved but for my money it's nearly as good as the best Streets of Rage or TMNT ever did on 16-bits, and well worth replaying today.

Anonymous

I'd just traded in my NES and its games as a kid in 1990 for a Genesis, and roughly a year later it was Final Fight's home port (along with Super Castlevania IV) that got me to trade in all over again despite the SNES version's concessions. Oh, and Kurt Kalata's new HG101 book on beat em ups sounds amazing!

Joe Drilling

I am a bit surprised you didn't go down the rabbit hole of all the musical influences in the game (besides Streets of Fire and Les Miz). Axel, Slash, Poison, Roxy, etc, etc. Even Guy, who's named for Guy Picciotto of Fugazi! Also, fwiw, if you decide to dedicate an episode of this series to Slam Masters (it takes place in the Street Fighter continuity!), as a trained pro wrestler and Slam Masters fan, I'd be happy to guest on it. Hypothetically.

Anonymous

Final Fight 3’s CPU partner is such an underrated feature. I’m still shocked so many modern belt scrollers don’t implement it.

Anonymous

Surely the 'evil fella in wheelchair' is a reference to David Lopan?

Diamond Feit

Interesting...there is a female hostage involved, but no magic powers here. And I don't know how well Big Trouble in Little China did in Japan (where it was called "Ghost Hunters" to try to cash in on Ghostbusters).

Anonymous

Agreed, the music from Streets of Fire still has me rockin' to this day.