Episode 333: Tron & Spy Hunter with George Gomez (Patreon)
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One thing I really enjoy about Retronauts is the flexibility it provides from episode to episode. Not even taking into account the different approaches Bob and I take, the show can be wildly different from episode to episode in terms of both structure and content. Take this week, for example, which consists entirely of an interview between myself and George Gomez, an arcade veteran who played a huge creative role in bringing several of my favorite early ’80s coin-ops to life. It's an interesting conversation filled with first-hand experiences and anecdotes from someone who was in the thick of things almost 40 years ago. That's a pretty dramatic shift from my last few episodes, which have covered Nintendo Power magazine with someone who hunts for production ephemera; Akira (comic/film/associated games); and first-hand anecdotes from people who created their own video game websites in the ’90s.
Thank you for indulging us as we revisit video game history and bring these stories to light in the format that best suits the topic and our guests—whatever and whomever that may be.—Jeremy
Episode description: Jeremy Parish chats one-on-one with an arcade gaming legend: George Gomez, who discusses the critical creative role he played in bringing classic arcade works like Spy Hunter and Tron to market and designing their iconic cabinets. Art by Nick Wanserski.