Home Artists Posts Import Register

Downloads

Content

As a special Thanksgiving treat, here's this week's advance episode a whole day early. Listen in as we chat with Polygon's Danielle Riendeau and Laser Time's Henry Gilbert about the great Super Mario 64!

Files

Comments

Anonymous

Don't let the haters get to you, Danielle, there are plenty of people who feel the same way about these games as you do. While Mario 64 is without a doubt the more important game in how it laid the foundation for every 3D platformer that followed, Banjo Kazooie successfully built on that framework to deliver an expanded, more polished, and ultimately better looking experience. Jeremy might disparage the number of mechanics thrust upon the player in Banjo, but they really opened up the game's world and encouraged me to explore it to the fullest. Also, let's not forget the iMUSE-esk dynamic theme in the hub world, which was done on a system without dedicated sound hardware no less. This isn't meant to belittle Mario 64; both games are great, and having a preference for one doesn't diminish the fondness I feel for the other.

Anonymous

For some reason, this page doesn't seem to load for me, either on iOS or Windows. Anyone else got the same problem?

Anonymous

Same here

Anonymous

For what it's worth, I have found that it does work in Internet Explorer.

Anonymous

Not working for me, even in IE. Using Windows and every other post is fine. Odd.

Anonymous

...and just like that, it loaded! Just seems to take its time.

Tree Froggy

This was a wonderful episode. Too bad Nintendo doesn't feel the need to make games of such hugh quality anymore. Somebody needs to light a fire under their buns.