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It's time for another entry in our ongoing LucasArts mini-series! This time around, we'll be looking at 1995's Full Throttle: Tim Schafer's first project as a solo director, and also the first LucasArts game to blast beyond the barriers of mere diskettes and ship only in the CD-ROM format. Though Full Throttle's design doesn't exactly hold up 25 years later, it stands as a fascinating look at what the multimedia age meant for adventure games, and a path LucasArts explored that ended up being a revolutionary dead end.

Joining us on this one is the great Jake Rodkin, of Idle Thumbs and Campo Santo fame! This is the first time we've had an actual designer of adventure games on this miniseries—you might have played The Walking Dead season 1 and his other Telltale work—and we ended up having a great chat (and some friendly disagreements) about what this game does right and wrong. We'll definitely have him on again in the future to discuss some of the more contemporary adventure games he worked on in the future!

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Andrew O.

From what I can tell, the only Lucasarts game available on Switch is Grim Fandango (digitally). Limited Run has been putting out some Monkey Island and classic Star Wars stuff. It seems feasible license-wise, so let's see some switch ports! A Monkey Island compilation, Maniac Mansion + Day of the Tentacle combo, etc. They'd sell like crazy and frankly I'm sure most people, like myself, would not sit at a computer to play these nowadays but still want to experience them! With Bob doing this series and Jeremy working at Limited Run, c'mon guys! Help make it happen!

Jacob Grizly

What a treat on this gloomy Monday. I absolutely adore this game. Not my favorite LucasArts adventure; that honor would go to Grim Fandango. Looking forward to if/when you cover that game!