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Another patron request episode is coming at you this week. This time, we survey the X-Wing series at the behest of Victor Romero. That's just games with X-Wing (or TIE Fighter) in the title; no other Star Wars games allowed. Handily, we just happened to know not one but two ringers, Kat Bailey of USgamer and Jason Wilson of GamesBeat, both of whom were more than happy to geek out about their time with the Rebellion/Empire while Bob and I sat silent for 90 minutes!

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littleterr0r

I would have been silent the whole time as well.

Jason Lew

These games made me feel like I was in the movies more than the movies ever did. I loved that X-Wing and Tie Fighter introduced specs to all the ships and I cared more about Proton Torpedoes, concussion missiles, ion cannons, and Assault Gunboats than Luke, Leia, Lando and Han. And I agree with Kat, I also can't stand the remade versions because the Redbook audio sucks and the IMUSE system really was integral to both games. Also if you liked Rusel DrMaria's narratives in X-Wing, he also did a great job with Tie Fighter's strategy guide with a story about an Imperial pilot named Maarek Stele. Finally I do remember those insanely difficult missions and the strategy I used was to ram the Tie Bombers with my XWing (as well as get close and and hit them with Proton Torpedoes). Of course the game made sure to constantly have a wing of Tie Fighters (or worse Interceptors) whose only orders seem to be to only attack you. As far as XWing Alliance, the thing that was cool was that you could finally fly a Correllian Freighter (aka Millennium Falcon) and that you could participate in the Battle of Endor and blow up Death Star 2. Much better executed than the Battle of Yavin in XWing. But I hated the design of the shared cockpit overlays as it destroyed the identity of each fighter.

John Simon

X-WING! VERSUS! TIE-FIGHTERRRRRRR! https://youtu.be/nSbeEtwz17E?t=52 Never played this so I have nothing to add but that 80's arcade / 90's PC midi is so evocative of a time.

Anonymous

Haven't listened to this yet but wanted to add that the X-Wing novels released around the same time as these games actually hold up very well and are worth tracking down.

Anonymous

Wow, I distinctly remember the wacky TIE Defender and its being majorly overpowered, but totally forgot about the Avenger and the Missile Boat. I owned "The Essential Guide to Vehicles and Vessels" too (pretty sure that the Defender was included in that)!

SilverHairedMiddleAgedTuxedoMask

It was always weird to me how in Star Wars the Empire had everything better than the Rebels EXCEPT in space fighters, and the whole "Built to be expendable" thing didn't really fit into their whole design ethos (later EU stuff had the Empire use TIE fighters with AI control which makes more sense if you're making them expendable). The only thing I can really point to as possible inspiration is how in both WW2's Pacific Theater and Vietnam (both influences to George Lucas he has admitted) the Americans were flying around with heavily armed and armored aircraft that were hot rods of the sky compared to the smaller, less advanced but far more maneuverable and more numerous aircraft of the Japanese and North Vietnamese factions. I can definitely see the X-Wing being a space equivalent of an F6F Hellcat or F4 Phantom to the TIE Fighter's Zero Fighter or MIG-17.

Anonymous

I wish I had been aware of these games when they were new, but I had limited exposure to PC games. I can maybe relate, because in the mid-late 90s I was trying to play Descent with a 386 processor. The frame rate was pretty sad.

Anonymous

Great episode and great series! I was a late comer to X-Wing, starting on X-wing vs Tie Fighter and continuing on with X-Wing Alliance. I did get a flight stick however. These games hit me at the peak of my Star Wars obsession, and also at a time when my fandom was very rigid and overtly focused on the minutiae of fictional starship manufacturers and droid serial numbers. It was a great fit as X-Wing made the galaxy far away less of a fairytale and more a hard ruled arena of complex aerial warfare. (A very literal interpretation of StarWars I've since outgrown.) But back then I had never had a Star Wars gaming experience like it. In lieu of an RPG, the focus on detailed flight control and strategy, really made you feel like you had stepped inside the galaxy. Especially in Alliance, when you could also point and click your way around the rebel cruiser, read emails in your bunk and look at the medals you've earned. On missions, having to divert energy onto your shields, made your star-fighter feel like a real vehicle of sorts. It ruined the Rogue Squadron games for me as I was left clamoring for a deeper experience. And I do resent the fact that we can't get a new X-Wing game in this day and age. Lucasfilm/Disney really needs some executive who values the gaming history of StarWars as much as they revere the original trilogy. EA on the other hand is never going to make anything interesting with that license.

Anonymous

I love hearing Kat Bailey whenever she talks Star Wars Expanded universe! Tell us more about Thrawn and the TIE Adcanced! :D .....Sadly I'm not that into sports nor JRPG's, so for me there's just less Kat podcasting goodness going around these days.

Anonymous

Many moons ago, I had requested for a Wing Commander specific episode. Now is a fitting time to request for it again. Not only were there PC games, it had animated series that was very good, a small number of novels, a live action movie which wasn't horrible. Lots of content to discuss.

Anonymous

Jason and especially Kat killed it on this one. Great choice of guests!

Anonymous

I'm not into RPGs either but Axe of the Blood God is still oddly compelling. Maybe I'll eventually be won over and try one of these Final Fantasies or Dragon Quests.