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For the fourth time, the Talking Simpsons crew takes over Retronauts to explore the long legacy of Simpsons games. This week, they shine the spotlight on Virtual Bart, which applied the then-burgeoning hype over virtual reality to The Simpsons with mixed results (at best). On this episode of Retronauts Micro, join Bob Mackey, Henry Gilbert, and Chris Antista as they ask the tough questions like "Why is Bart a pig for some reason?" and "Why is Bart a baby for some reason?" Note: none of these questions actually have answers.

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Aaron

Oh boy, probably my favorite Simpsons game aside from Hit and Run. Hope you guys won't roast this game too much.

David Winn

Thank you for remembering Soul Hackers, which has my favorite use of cyberdemons. Suck it, DOOM.

Anonymous

In my opinion, these television based episodes are not very interesting. If the game itself is not somehow notable or engaging, then it doesn't make for a good Retronauts podcast. There are an endless number of incredible games and cool cult favorites deserving a micro episode before we get to the bottom of the barrel with "Virtual Bart". Not even a stand out amongst the string of sub-par Simpsons titles. At times these hosts are more interested in talking about 90s television then retro gaming it seems. I realize that not every episode is gonna hit the mark on what I am personally interested in, which is perfectly fine. But it still feels like this is getting off topic from the Retronauts agenda. /Surly curmudgeon

Anonymous

Will you ever review the Simpson's Ride/Area at Universal Studios?

Anonymous

Awesome! More Simpsons video games!

Anonymous

Spent so many hours trying to get into this game back in the day. Awful.

Ken Hoyt

When oh when will Bob run out of Simpsons games to plug Talking Simpsons with

Anonymous

Before I even knew what The Simpsons was as a 5-year-old, I loved playing Virtual Bart with my babysitter. The tomato throwing mini-game was a favorite.

Brad Halverson

I remember playing Dactyl Nightmare once at an Incredible Universe (God, remember those?) and I think it cost 10 dollars to play it. I remember thinking my usually frugal parents had lost it when they let me give it a shot. It was pretty rough, but the near-future technology left an impression on me. At the time I assumed that VR would just be something that would be readily available soon, probably with the next wave of game systems. That didn't quite work out the way I expected.