Amour 0.21 (Patreon)
Published:
2018-09-30 22:37:44
Edited:
2022-08-07 11:59:30
Imported:
Content
How I say earlier, now I trying to do game how it planned by myself and change a lot of things, and I want to show process to you, my dear Patrons ^^
But I still thinking about how to solve some issues, so not all bugs are fixed and here appears some new, and I have not time today to fix it all, so they will be fixed in later days, so do not judge strictly ^^'
Good that I get source files of last build, so I will not spend time on 15% of game, because 15% already done and no need in changes ^^
Here is a link to the game: Amour v0.21.zip
But I still thinking about how to solve some issues, so not all bugs are fixed and here appears some new, and I have not time today to fix it all, so they will be fixed in later days, so do not judge strictly ^^'
Good that I get source files of last build, so I will not spend time on 15% of game, because 15% already done and no need in changes ^^
Here is a link to the game: Amour v0.21.zip
Known bugs:
- Sport Girl sometimes jumps vertical after death and block bullets
- If really try, then a shot from the weapon can go looped and follow you through the menu until you launching the level
- Gallery disabled, anyway here was no new characters and still 2 locations, because I can't work on animations during I work on code ^^'' but anyway you can watch all animations in previous version ^~
- Enemies sometimes just dissapears after you hit them without death animations
- Some enemies who should die in air not launches airDeath animation
- headshoots not increase damage on pistol, rifle and shootgun
- Enemies from 1 and 2 location have the same hit points
- Last 3 levels of locations is too long
- Some monsters start their get hit animation with "Set" option instead of "Add" option, so sometimes it looks like they sliding on the ground
- Hitboxes of enemies was not disabled few sec after they start their death animation so they can catch some additional bullets by their bodies
- Characters has wrong size in perspective
- Shoots flame animation works incorrectly
- Sometimes enemies can lags and warps on few pixels to front
Changelog
-Mobs and damage system
- Sport girl now can play her jump animation
- Fixed some hitboxes on Nerd and Teacher enemy
- Reworked damage to armor system, now it work much correctly, and some armored monsters will not get damage from pistol, rifle, shootgun in their chest, only in weak points (at current moment near to all armored units have weak point on the head
- Birdman now use it fly animation from 6 level of location
- Reworked moving system, 2 scripts was combined in one and get simplification (This is another change where you will not see any differences ^~)
- Reworked enemies massives from scratch, now it much easier to coding
-Interface
- Reworked battle interface buttons, now it show which weapon is currently used by player
- Timer now changed on monster left counter
- Added HP in interface, ammo and shells (also in right up corner was debug window with reloading and ammo, this will be here in some next builds)
- Added reloading circles on weapons panel
- Added indicator of escape from ero-animation and button (also during few versions until will be added hero upgrades you will need to hit space only 10 times instead of 25)
- Added upgrades for weapons
- Gallery now will also work like bestiary, where you can watch enemies description and abilities, at current moment enemies not have description
-Weapons and bullets
- All weapons get planned parameters of dmg, reload, rate of fire and etc., and now the playthrough is a look like a challenge, instead of... just shoot from rifle and you can complete all levels (but yes, on max level upgraded rifle now you can do the same ^~)
- Change design of bullets for pistol, rifle, shootgun, bow, sniper rifle
- Changed speed of bullets
- Shootgun now shoots like shootgun
- Now arrows are stuck for a short time in enemies
- Bullets now uses animations of hit
-Locations and levels
- Location system was totally reworked, if earlier it was launched on different scenes - now it launches on one scene, this make easier to coding but you will not feel any differences ^~
- Bit changes in background designs and they placements
- Reworked system of platforms, now it will be always platform of 3 level (Yes I planned that player will upgrade platform to get advantage of standing higher, but now I think that it is not important and better will be if player will always have 3 level platforms)
- Changed hitboxes of levels (now it looks like player shoot in ground), added scripts which prevents player to aim and shoot backwards
-Saving and loading systems
- Rework of saving and loading system (because in that, what has been, was used wrong libraries)
- Now it saves after level, instead of saving after every shoot of gun ))
-Sounds and Music
- Changed main menu music
- Added hit sound to arrow (but I not like it and I think I will change it a bit)
I think for 3 weeks that was a good result ^^ So now I can say that all was better than I thought ^^
Upd:
v0.21 changes -
- Music in anchient ruins location and in university location now different (music was the same - bug from 0.2)
- Pistol and rifle now have sounds (no sounds - bug from 0.2)
- Bazooka now have normal sprite in upgrades (bazooka have sniper rifle sprite in upgrades - bug from 0.2)