Bound Project Devlog 21.1 (Patreon)
Content
hey lads! now we're gamin, more mechanics this time
- chloroform is disabled for dummy-chan, in the future grab attacks will be developed
- dummy-chan now not only chase the player, they will hit the player with neutral kicks
- there's no i-frame yet on dodge since the kicks are easy to dodge
- posture is now implemented to both player and dummy-chan
- when posture gets to 0, characters will be knocked down and available for tying up
- tweaked apprehend on dummy-chan so it can tie up player even without chloroforming, but still needs the player to be either tied both arms and legs or knocked down
Voices shoutout to
- Voice 1 shoutout to @QuetzalVA, https://twitter.com/QuetzalYVerde
- Voice 2 shoutout to @Aife_thedarkelf, https://twitter.com/Aife_thedarkelf
- Voice 3 shoutout to @Tsuma-ASMR, https://twitter.com/tsumaasmr
Check the controls at ingame Settings -> Controls, key "E" to interact with Table and mirror
*important controls when bound*
- Sprint + left/right to roll facing different angle while laying down/hogtied
here's what's the minimum spec
- CPU | intel(R) Core (TM) i5-9400F 2.90GHz
- GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)
- 16 Gb of RAM
other mandatory softwares
- visual studio 2019
- latest .NET framework
- DirectX runtime
- DX12 available
- latest driver existing
BUILD LINK
password is in the comments
that's it for today lads
*NOTE, this is just to test the features and stuff, more will be added*
Link to video preview in Deviantart
https://www.deviantart.com/ryuu01/art/BoundProject-Devlog21-1-1022889345
and Twitter
https://twitter.com/ryuu01_boundpj
have a nice and tidy day lads, cheers =D