BoundProject Devlog 23 (Patreon)
Content
hey lads! at this point dunno what to say lol, but here's what's cookin
- added difference on sharp corner and regular corner, example, bed legs now act as a sharp corner, more sharp corner/objects will be added in the future
- tape restraints now can only be broken with sharp corners
- rope now can use hooks to get struggle boost
- both sharp corner and regular corners can break hogties
- added 2 new suits, tweaked unitard texture
- tweaked normal map quality
password is in the comments
Voices shoutout to
- Voice 1 shoutout to @QuetzalVA, https://twitter.com/QuetzalYVerde
- Voice 2 shoutout to @Aife_thedarkelf, https://twitter.com/Aife_thedarkelf
- Voice 3 shoutout to @Tsuma-ASMR, https://twitter.com/tsumaasmr
Check the controls at ingame Settings -> Controls, key "E" to interact with Table and mirror
important controls when bound
- Sprint + left/right to roll facing different angle while laying down/hogtied
here's what's the minimum spec
- CPU | intel(R) Core (TM) i5-9400F 2.90GHz
- GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)
- 16 Gb of RAM
other mandatory softwares
- visual studio 2019
- latest .NET framework
- DirectX runtime
- DX12 available
- latest driver existing
that's it for today lads
NOTE, this is just to test the features and stuff, more will be added
Link to video preview in Deviantart
https://www.deviantart.com/ryuu01/art/BoundProject-Devlog-23-1037197232
and Twitter
https://twitter.com/ryuu01_boundpj
have a nice and tidy day lads, cheers =D