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Back in October of 2019, I figured out how to import Custom Unity Assets into VAM and view them in VR. I thought I was going to have to wait years to make this kind of stuff, or wait for someone else to make it for me.

Turns out the tech was already there, I just had to learn to use it. In the last seven months I went from barely being able to operate Unity to making my own models in Blender, arranging them in Unity, and Assetbundling them into VAM.

Making Virtual Worlds is one of my new favorite pastimes, and I'm happy to share them with you.


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