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This month we had a very productive time, 36 file changes in all. Things like: Fixing conversation start discovery, fixing double messages when a character appeared during a conversation, fixing a bit of lag when rendering text, fixing text font useage when animation system tried to kick in... and some extra things that doen't even show up in game, like auto-advancing the texts for conversation (It will be an option eventually, I want a little UI showing how fast it's going before it's in the game)

Also updated the character picking/setup system to be less coded and more UI friendly. In the game little changes can be seen, when clicking the first conversation now deer girl appears, before we couldn't easily change the first action in a conversation but now that it's fixed I can add a character correctly... also changing the character works (she changes to snake girl without stackign)

Also the mother fades out and back in, testing how things feel in general.

This month we will be providing many many options for playing as there seems to be issues with different methods for different people.


Online: http://artistgamemaker.com/games/unlisted/790g7b1c3f88

An APK for android has been included, and the SWF as always. I think this covers enough, any issues tell me and I can provide some of the other options.



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Comments

Timiddarkspy

This is awesome, didn't think you were going to pull off an Android Version so soon, but I'm excited to test it out. Great to see so much effort still going strong.

MonsterGirls

Thanks! The next big thing I want to get done is animations to make the battles more fun and understandable. But Im stuck reseaching additive tweening effects and how to make it happen across the entire engine seemlessly ^^

Timiddarkspy

It seems like your big focus here is working out the mechanics, but I like it. Makes it feel more interactive with each update. I think at this point you've drawn enough variety of monster girls and I'm certain you're not done, and seeing them come to life with conversation and game coding was very needed.