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Changelog 

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Focus this month was on cleaning up a lot of old animations along with more changes to the combat AI.

I updated the rigging for the character so things like hand position for the Iatowashi will be more accurate now. And a lot of old animations have had a few more passes done, they should be looking a lot better.

For dungeons the save issue has been fixed, so you will now load on the correct floor. Also save points and exits will no longer spawn every floor, instead spawning only on checkpoint floors.

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Comments

No Please

The bust doesn't look right at large sizes, also the enemies with cannons are a bit too strong at small size in my opinion