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New hotfix, last one for this month, if its broke its broke. I have to start working on the next update. Mainly fixed the bug where NPCs wont talk to you and not being able to get the size skills, along with some other small things. 


edit: fixed a bug with falling through the floor when entering dungeon, but this is the last fix I swear.

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Irotroopa

Hmm, looks like the bulletin board at the start was accidentally changed to 'default dialogue'. Lich quest isn't able to be started because of that but I think the rest of the game is still playable, will keep testing.

HomeleyFox

Hey man, It's ok. We understand developing a game from the ground up by yourself is hard. Take it easy and don't burn yourself out. Sometimes an update will break the whole game but that's ok. I and the others would rather you stay healthy physically and menially than Burn yourself out and stop development. Or turn into like some of the big game studio dev;s that lash out at any criticism. Stay positive, and hope that the next month for you is better.

digitalfurbelow

you should be able to still do the lich quest without starting it at the board. I think all the signs got their dialog reset

Techimp

I dont know why but the past 2-3 version updates have had weird graphical hitching every few seconds. Not sure what is going with my rig easily able to handle current gen games but this seems to be causing spikes...

digitalfurbelow

odd, sounds like when I switch hard drives so it could be the new version of unreal. Is it in any particular place?

Irotroopa

Oops. Think I might have caused a stack overflow or something in the game. Was grinding in the dungeon (was in passive mode) when a Bust Master pulled off a 20+ stack Open Mind, while I was also stacking on the Challenge Me buff. Needless to say, it outgrew the play area. Once I defeated them, I noticed that my character suddenly had ever increasing levels and skill points that went up every time I clicked a tab. My erm... 'ego' also went to beyond max size. I was too afraid of corrupting my save so I just quit to menu. Honestly have no idea what went wrong there.

Irotroopa

I've also realized that the level screen could probably use a way to bulk allocate levels rather than having to click on them one at a time. Like maybe shift + clicking would allocate 5 or 10 levels at a time to an attribute.