Growth RPG V0.2.1 Poll (Patreon)
Content
The next version of the growth RPG will be coming out the 30th. I want to focus on some combat changes, expanding the skill tree, and possibly getting the dungeon ready for the next update. I had a few thoughts over my break about how to improve the combat and I wanted to know your guys opinion on it.
I was thinking for combat growth instead of having AP build by waiting you would get it through combos and its main purpose would be to spend it on buffs. That way you don't have to wait around to attack. And I also want to change how the growth skills work in combat. Instead of skill like Open Mind or Focus slowly increasing your stats I want it instead use up all your AP for a huge burst of growth that also counts as an attack. I think with these two changes it would make combat a lot quicker. I could also include another category of growth skills, ones that are slower that you can get knocked out of, but will grow you bigger with less AP cost. Let me know what you think