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Back to work on Tuesday. Ill be working on the hotfix and then start working on the next version of the game. I don't particularly have anything planned for this update, besides working on the UI. Vote below for what you want to see

Ego Mechanic - expanding ego into a full mechanic. Each fight you would "bet" ego. The more you bet the more aggressive/difficult enemies become, but the more ego you gain. And with more ego you get more XP to level.

Minigames - like in previous months these would be short little interactive animations that would give you a temporary buff in stats.

Polish - no new mechanics, just focusing on refining everything.

New Content - start working on a new area/items

Comments

Legeden

I'd say the UI does work fine for what it needs to do now, the game is changing a lot and UI should be there for now only to facilitate necessary use, wouldn't really waste much time on it until everything is set in stone.

Anonymous

Instead of Polish, just keep it english 😜

digitalfurbelow

I want to work on some of the problem areas like small text and implementing a proper scroll to the inventory.

spplayer76

I think polish would be great with a new area being the secondary goal. I look forward to a better UI, the ability to spend a variable amount of stat at the level up screen would be a massive improvement. I also think the endless dungeon room/layout needs to be changed, it is quite small and cramped especially when things like the food cart and barrels show up. Also waiting for the barrel animation is quite tedious, maybe make the item be obtained immediately rather than after the animation. I think a way to start deeper in the dungeon would be a huge improvement as well in addition to have more possible encounters.

digitalfurbelow

I am planning on a major update to the dungeon system some time in the near future, which will include different layouts