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Hey! Here again!

I had lots to do on February in real life, also I feel like I'm having a mini existential crisis... I need to work on my focus and discipline.

Even then, tho this month doesn't really bring a lot I feel lots of good stuff is coming next, mainly because I broke a mental barrier I had with level design.

Anywhy...

I still am working on assets. Lots to do still but I started doing the ruins part.


Now I think there is a need for more dusty stuff, Bookcases, tables, barrels, cobwebs and all that stuff.

I fixed an audio bug I thought I had fixed before too, maybe it was an edge case, but now triggers properly. Before when entering a room that had different music it changed fine, but then if you return to the previous one it had a chance to never restart. and the game went silent.

That also made me realize another related bug happened when there was only one enemy active the battle music didn't trigger.

It took me more than I want to admit to notice that and fix it...

Here Video about the issue.

Talking about bugs. I also somehow made the dialog engine bug out when I made Kamila. Due to the changes I made to how it worked turns out old dialogues will re-trigger once more than intended, it didn't make sense why it was doing that I even have some protection to miss-clicks only allowing a interaction after several frames after the old one did.

I somehow solved it by just moving the code from the collision event to the step event (with some code for collision).

Finally, I started something I had pending for a long time now.

A patron's character has evolved and because he still isn't in the game I offered a change on his version here too.

Farion is no longer a doppelganger fighting. He now is a Forged construct. I will elaborate on that when I get to do the new character sheet.

Oh, I almost forgot!

I worked on the Meerah introduction quest, the zone has to be populated still, but the coding of the quest took me a while, it had some edge cases I had to manually put. Like re-triggering cut-scene dialogs where instead of destroying and never show them away after its used, now it can detect player distance and then not trigger until the player has gone far enough from it to allow a trigger.

Well, I think soon I will have a new build to push you guys, with the Meerah shop and quest stuff, the Bnnuy suit and some more exploration, maybe more enemies.

By: @FlorazArt 

An old drawing I got 4 years ago when I was starting to design the game... (so long ago)

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