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March smarch is here, and I feel I missed a deadline :_(

I had planned to release the whole prologue before the end of February, well, my birthday happened and some stuff I had to handle irl. And also I missed the scope of stuff I had to polish for the prologue.

Anyways, as always here comes the update of what I managed to work for the game this month.

I did add some ruins in the background for this part of the game. Not a lot more to say on this part. 

NEXT!

Also, there is some new triggers, this is the combat trigger, activated when hit (or destroyed, depending on the settings that are put in it).

Used here for example.

I also have a collision trigger, and eventually some button triggers. we will see when they are done, I suppose new triggers will be made when I need them, after all the base is already done, just change some stuff on the trigger and done, new trigger!

I tweaked the flash shaders, now the flash is gradual, and can display different colors, not only white (or red and green on Rynn with separate shaders) So this is now unified.

Also, someone pointed out that Rynn didn't bleed like the enemies (I forgot), so I fixed that.

Buggy death aside, I also changed that :P

BOSSFIGHT!

Yasha will be a hard one I feel, but well Rynn is supposed to fail. (what?)

Yes, the prologue ends with Rynn almost killed :P spoilers I suppose.


Well, that's most of what I did this month, I also got ready with level design, and while doing it I felt like the maps were too big, so feedback will be expected with this next release. I will try to get it uploaded on the weekend.

c:

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