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Smarch update everyone!

Well, its been a month (29 days) since the last monthly update.

We all need to chill out a little bit, Feb 27 was my birthday but I still worked a little bit on the game, this month I started on a day job, it doesn't take too much of my time but I think it will kinda affect my output (Let's hope not).

Anyways start with the game updates:

Did a new enemy. The dire wolf

He can protecc...

He can attacc...

But most importantly, he can combatt...

Anyways, the wolf is a very erratic enemy to fight, not like the paladin, and has a very short telegraph attack.

Well, In the last gif its hinted a thing called action node (Its an invisible object where certain NPC would interact with it if the conditions are met).

For example if the wolf is not in combat (alerted of the player) he will use the nodes to jump certain distance, and the node also tells if he can make it or will fall, so the wolf can choose not to jump.

(Pls Don't notice that he fails to slow down before falling on the edge :c )

Well this section wont have images. sorry :o

I'm gonna talk combat, it feels good but it's hard to get used to. so I'm gonna redo it a little bit (the melee part), Instead of directional, melee combat will be only fixed in front of the player, will nullify movement and, depending on the current attack, it also will give boosts of speed in the direction is facing. Wo in the end will be more traditional combat.

But I will be adding alternate attacks (have to decide the type tho) to give Rynn combo attacks. c:

And finally, some days ago i uploaded the new character bio...

Raeldor Draken, Rynn's father.

He is carrying the sword Rynn will carry at the start of the game... (oops, spoilers).

anyways, I wont write again all that lengthy post, If you wanna check it, its full of world lore.

 https://www.patreon.com/posts/character-bio-3-34510502 

Well, that's kinda all I did this month, so a little hint on what I'm working on march.

Inventory, code tweaks, Interface?, moar enemies...


See ya later albatross (or was it crocodile?)

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