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Round 2 of the extended playblasts is here! Here's some prettier versions of the previously posted ones with some of the heavier effects enabled, albeit at farily reserved settings. Unlike last time I also brought in the trees, so the scene looks a lot less baren in comparison to the old previews. Only thing that is still missing in terms of environment effects are the 3D mountain backdrop, hipoly assets, as well as atmospheric fog that will create a proper sense of depth.

Zoe's fur is rendered in a simplified manner and only using 1/5 of its actual density for these previews. The shadowing on her is already looking pretty solid whatsoever and somewhat representative of the final lighting. I had to figure out a new way of having her lit by the sun, as my entire lighting is 100% based on shadow maps. Since the shadow map of the sun needs to cover the entire area, the shadows cast on her would turn out very blocky up close. Having her lit by her own exclusive light that would only stretch the shadow resolution over her own model would give sharp shadows, but she'd consequently not cast shadows on the environment. I managed to solve this by using an exclusive sun light source for her model, while also having a second model of her that is not primarily rendered, but still linked to the environment sun shadow map, this way she casts low res shadows on the area, while the self shadowing on herself is handled by another light source, allowing beautiful depth shadowing of her fur without causing any flickering. There's no real purpose for anyone to know this, I just wanted people to know how difficult that was. :D

I'm still considering having this rendered at 60FPS later on, but I'm still a bit uncertain if I can pull this off with the supposed target visuals. It also looks like this animation is going to be quite lengthy in runtime, with the currently finished animations already clocking in at almost 2 minutes of runtime. I'm just approaching the halfway point of the script, so the final animation is likely going to be somewhere in the ballpark of the longest running films such as the Halloween animation I made a few years back, only that the 'animation density' is significantly higher here. I still have a hard time giving an ETA on when this will be finished, but considering that I can reuse some of the animations you're seeing in these playblasts, the progress from here on could speed up significantly. Then on the other hand I'm just getting started with all the more complicated nomming scenes, of which there will be quite a few more!

Here's another bonus playblast to show that there will also be the occasional 3rd person scene thrown in here and there. While this player rig has been significantly updated from the last animations, there likely won't be anything that identifies them, which should make it easier for the viewer to see themself in that role. There will also be tiny bits of dialogue from the player, but it will be rather short and likely done with gibberish sound samples. Note that despite all the nomming, I'm actually planning on having this end in a bit of a happy ending where the player gets the suitcase back and makes peace with Zoe. How it comes to that is something I don't want to reveal just yet, but who knows! Maybe both of their mother's name is Martha~

Again, a HUGE thank you to all of you for your amazing support! If it weren't for you then I couldn't even put a fraction of time into animating this. Here's hoping that these extended playblasts will shorten the waiting time once more.

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Comments

Anonymous

60fps would be amazing! Any way you could outsource some of the rendering to help make it happen?

Delnory

uffh zoe~<3

LunalMan

I am very excited to play this and hopefully my PC is strong enough to play it.

Oxurus

I really need this so bad... And you're only half done! Holy crap... this is gonna be so good... <3

CakeInferno

Probably can't outsource it, since the license I have for the renderer can only run on one machine. I'm hoping that NVidia will release their new cards soon though, which I read will be announced next months!

CakeInferno

Note that this is an animation, not an interactive game. The animation is supposed to look like a video game, though!

Anonymous

Looks amazing, cant wait for the final result.

Derpyderp

Any chance of making a game like this in the future?

Watts

omg i can't wait for this. So glad i started supporting years ago lol Also i love how her eyes glow when she swallows =O

Mircea Kitsune

Simply beautiful once again <3

WhiteGlint211

I really would like to see the ending, it sounds like it is going to be funny.

CakeInferno

I've considered it! It's probably something that would only happen in a far away future though, if at all. While I happen to know my way around in Unreal, I completely lack programming skills which are necessary for game creation.

CakeInferno

Still happy to have you aboard, Watts! I have to admit the eye glow is more of a lighting bug. I usually touch the lighting for the eyes before the final render though, usually making sure they're properly lit and have specular highlights!

CakeInferno

It's definitely going to be rather silly, but I feel like it will be satisfying~!

Jade B

hhhhhhhhhhh I can hardly wait ;w; About how close to done is this, percentage-wise?

Jim Booklin

Sorry to ask this but are there plans for any burping in the animation? always loved seeing that extra touch in the Zoe vore animations, but this looks amazing so far and I'd love to see where it goes from these previews!

Anonymous

Amazing job so far, how many will be entering that tummy this time?

Ehren

You should probably put in a disclaimer at the beginning of this video that this isn't a real game, or people are going to keep asking you about that vore game you made!

Aeywon

Hope she eats them plenty slow!

Skullhunter

Cake i do not know where you are coming up with those amazing ideas and the power to push through them. You are someone that we needed but do not deserve. keep it up your works already look fanatsic.

Startide

Mrowf, getting better and better! Love the nice touch of seeing the arm resting on the tongue in 1st person view and sinking into it in that one part

philiptm

i hope you make a vr game at some point

tritrium

Question: Are you going to make it so attacks like the suction one will have a fail & success animation?

FatMMD

Hope an update comes soon, I can't wait.

CakeInferno

Coming up tomorrow most likely! I wanted to post one today, but didn't manage to polish up the necessary parts yet. ;-;

CakeInferno

With the recent preview I'd say 60 - 65%-ish? Will probably have a preview version released when I'm at 90% and add the missing scenes in the following month!

CakeInferno

Definitely a good idea to put that everywhere in the description when posting it!

CakeInferno

Thanks so much, and here I always thought that I don't deserve you, hrmpf! ;w; This animation was something I thought about for years actually, I've just been a bit too nervous about actually tackling it since it's such a huge endevour!

CakeInferno

Glad you noticed that! This kind of interaction usually causes me a few headaches, but I think it always pays off in the end!

CakeInferno

Each one will have a success animation, yeah! The fail one is basically just Zoe aborting it, or missing altogether.