State of the Game - November 5, 2022 (Patreon)
Content
We're in the home stretch, mates.
As much as there are more things I would like to add, feature lock needs to come sooner or later (and it probably should've happened way sooner). Anyways, I think I can safely say things are almost done!
The buggy assets from last week have been fixed (As far as I'm aware). I've also made a good handful of rooms. Currently 15 in total. I would love to add more, but this update needs to come out. Here's one that may or may not look slightly familiar.
The rest of the 2D Face assets have been taken care of too. I'd like to remake the older ones in higher definition sometime. But that will have to come another time, because making eye assets are deceptively challenging.
I also added a whopping 43 new foods to the game (I believe the most that's ever been added at once). Along with an economy system that automatically calculates a food's cost and XP based on its other factors. This should make everything more balanced all around without guesswork (and not make bread incredibly OP).
Also hammered out some miscellaneous stuff too like new settings, screen shake tuning, adding one more badge, figuring out item pools, bug fixing, etc.
Aside from some more inevitable bug fixing. The only main thing I have left to tackle is going through all 400+ entries of the blurb form and adding the appropriate ones to the game. This will definitely be an ordeal. But at the very least it won't be hard. Just extremely tedious. After that, I think I begin to had it off to some people I trust for testing!
Cross your fingers for a release this month! See you next week for the next update!