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It seems like we missed last Friday's update, so to make up for it, here's a look into what we've been working on this month.

Mission two takes place in a big ol' shipyard! There's a few new mechanics we're looking to implement, and a brand new enemy type to boot. We'll be revisiting this location more than once, too. One thing we want to tackle is altering levels upon visiting them again - new paths, new puzzles, etc.

Next month is another big month, as this month has involved a lot of drawing. It does, however, mean less work in the long run. That's it for now, we'll catch you again on Monday!

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