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Ain't no April Fool's joke here - squeaking in at the beginning of April (with a few bug fixes and a content addition, if we're to blame anything for lateness) we have our March Full Release for Monolighter.

Even with last month's content release, this one feels pretty hefty already, with the addition of something special (music) to make it feel a lot more alive than before. Also, for fans of the old CGs, they've made a triumphant return.

So without further ado, here's the full changelog for v0.06:

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As for v0.07, we'll be looking at stuff I've mentioned in prior updates. The major content additions (aside from more CGs for existing NPCs) will be two (maybe three) new areas - a new street, a new mission, and a new hub area. It might not all make it by next build (since we're time-based, not content-based), but we'll be making sure the next build is packed with stuff otherwise.

See y'all on Monday!

Comments

Anonymous

What's up, I'm back again with my build report. First major bug I found was that the CG for Prisha, the bartender does not save when you get it, I even made a new game to double check. Bug number 2! At the beginning what you're supposed to do is talk to Mao then go to the terminal to turn the green barrier thing off and then head off to District D10. BUT! There's a way to skip that. First head to the roof top Mao is located in then head to the terminal that you would have to hack, but don't interact with it. Instead run up to the edge and do a running jump off it. You'll land on-top of the still on barrier door. Then do another running jump off the door thing and walk to the next screen. Probably shouldn't be able to do that. I feel like the hacking system as it is now is a bit lackluster. Its a rather simple puzzle, maybe it could be changed to a more interesting system? The core gimmick that I was interested in when I first saw Monolighter was the idea of instead of traditionally hacking into something you would instead convince it to do what you wanted. I thought that was an interesting spin on the cyberpunk/dystopia theme of hacking. Maybe try and keep to the gimmick of convincing the machine to do what you want? Stairs are really wonky in this build. Going down the stairs in the brothel you have a bunch of falling animations that make it really choppy and just generally feel bad. Going up them works fine though. Thats about all I've got this time. Still a helluva wall of text, hope it was helpful. As a side note, I could find all the CG except the last one in the new area, Adzuki Street. I got the Thuggish looking guy, Quil but I can't find the other. Maybe a bug or maybe I'm just an idiot?

Anonymous

Oh also, I found that the original intro was better. It feels like this new intro spells too much out, whereas the other got me super interested in the game's world.

amagato

Thanks as always. We'll look into the bugs, particularly the stairs, since that involves tackling a separate issue, ie. consistent items in maps. Hacking is definitely something we want to explore further - it's tied to a mechanic that we've been working on, where you talk to the appliances, hence the 'convincing' tactic. All stuff to come in time, though.

Anonymous

Awesome, I understand this stuff takes awhile to do. Very excited for the future!

Anonymous

I honestly don't recall if I mentioned this ever before, so forgive me I have already, but the only consistent issue I have found with the releases is the fact that while full screened, the frame rate overall is constantly slow, making animations look odd, moving to places and getting through cutscenes take forever. However, if the game windowed and much smaller, the frame rate spikes up, actually becoming faster than what it seems like it should, among making all text look weird and compressed. Originally, I thought the slow frame rate was intentional until I encountered the frame rate spike when the game isn't full screened, and I don't know if others have experienced this and just didn't realize it like I didn't, or if there is some other issue causing it. Tried lowering the graphic quality as low as possible and it still experience the grueling slowdown with full screened, and the frame rate still spiked when windowed. And this has been the same case with all playable versions so far.

amagato

Did you recently get the Creators update? Make sure you're in Game mode; they made it default to a "balanced" mode or something, and it kills games. - Asante