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After delving into five separate documents of random NPC dialogue, I've now been given the task of overhauling the CGs - some re-interpretations of the old ones, some completely new, and some with back/front alternates. By later builds, the hope is that you'll be able to build relationships with these characters to unlock lewder CGs.

In other news, we've implemented the tutorial level and experimented with some neat effects; panoramas and small particles being some of them. Hopefully we'll be seeing all of this by the next build! 

As always, have a good one!

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Anonymous

Seems like some really cool ideas. Keep up the good work.