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Hello! I have something fun to share with you today!

Tor today's release, I was hoping to get more done with the Elements Caves Biomes for a bigger preview release. And I did get some stuff done-- but it's mostly just more terrain variations and expanding the sheet format-- in other words: nothing particularly flashy. I'll probably share a bigger preview when I get to making cooler object-layer tiles.

So instead, I'm going to share these with you today! I originally made these extended characters for my own use in a little project (in my game they are a pair of troublemakers!!), but I think that they might be useful to anybody using this style.

You'll recognize these characters from the original Lo-Bit release week. Originally they only had a single-direction idle animation, like most of the characters in that collection.

Today's sheet expands on these little troublemakers so they have full four-direction walking sprites (like the hero characters).

Downloads:

Note that there's plenty of empty room on the sheet! I'll be happy to fill it out with four-direction sheets of other Lo-Bit characters. Let me know which characters you would want to see!

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Okay-- that's it for now! 

I'll be back next week with something new. Maybe from the request thread, but I have some other ideas too... See you soon!

Thanks!

Comments

Dark_Ansem

Question: are your tilesets only for 2-tiles walls or we can make em go higher? as I'm trying both the final tower and ashlands and it doesn't look like walls were designed to be higher than 2 tiles.

finalbossblues

It depends on the tileset. In the Final Tower set, there's two types of walls-- the rocky ones can be tiles vertically. The mechanical walls most likely can't, because it's just a really complicated design. The ashlands cliff should tile vertically, it seems to look right in the preview screnshots. Thanks