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Hello on this rainy Monday, well, rainy in here.

So what's up? Update 37 is underway, and so far no real issues outside of the usual beginning of the update blues. Don't get me wrong, I love what I do. Starting an update is always a bit... strange.

As for writing, I couldn't finish the epilogue over the weekend. Mostly because I realized I wasn't happy with the interiors I had reserved for it. Thus I spent some time prototyping new interiors. And even though I don't like it much, I need to use the pieces I've used to build the rooms on Sentinel, which does make sense to a point, but it is one of those nagging feelings. Anyway. I have 5 scenes left to write, so about 5 to 7 pages.

But speaking of the epilogue, as it was with Sorcerer, it will take longer to make. I will keep you posted on the progress, as always. Just giving heads up, I'll work as fast as I can, but the renders will take time they'll take. Granted, it is premature, as there are still 3 updates to make before I even start that. Anyway...

And more Kziiri. It is kind of amusing. In TRS1, you relied mostly on Ezan and the Ot'ai. In TRS2, Qivian and the Kziiri have been more involved. This is from update 37.

And a bit of continuation from Friday. This is what I mean by the fog. A lot of time, you can use it to hide things. The thing that bothered me in Friday's render? There was nothing behind the last line of trees, no mountains, more trees, or even clouds. Granted, that was mostly an issue with the sky dome but details. It isn't bad as it is from this camera angle, but it would be a different tale from other angles. But fog layers between the main environment and the backdrop, and one or two behind the backdrop, and you can obscure that there isn't anything there. Obviously, I could add mountains or hills, but that depends on what you want to tell with the render. The fog also adds a certain feeling. You never know where and when the other T-Rex will enter the hunt.

Mistress Lian and Ayaka. I've been returning to this environmental asset several times over these past few days. Not entirely sure why. Luckily, the doors open in the main building, and it has a decent interior area that can be used. So I have a few ideas.

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Comments

DannyB

It's nice to be able to see your work from TRS1, Sorcerer and TRS2. Watching your slight changes as you wrote each game and how the renders keep improving from that first VN to the present. It makes me proud to support a creator such as you. I also hope when you start the new VN you can give us a two day lead in like you did with TRS2. Thank You for all your hard work.

Talothral

To be fair here, portion of the improved visuals has to do with improved hardware and better assets as well. But as for the lead in? Maybe. That ultimately depends on the size of the "first day", things are still a bit in air what I want to tell during then. But yeah, if it is "standard length", it can be double feature.