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During this time, I mainly promoted the development of interactive water. Some progress has been made, such as the real ripple collision as demonstrated in the video (no additional settings are needed) and the foam generated by the ripple. But I mainly want to promote the underwater part rendering of water (such as scattering, fog, etc.), but I have encountered some difficulties :(.

So, I'm going to continue to make a new version of the fluid first.

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