What do you think about the player's statistics? (Patreon)
Content
Hey!
While finishing to write the update's scenes, I released that I... Forgot to put a "skill" wall... (You know, required level of skill to progress, if you fail you have to train and retry).
It made me wonder, is the skill wall that "funny"? I read zero feedback about that aspect, I only know some people don't understand why they can't pass some events because they don't read the "skill required" stuff.
I've integrated theses skills to add "gameplay" to the game, but is it really necessary? It was useful to slowdown and force the players to do daily activities before continuing and not miss content, but I intend to make a daily activity requirement for starting a new level (Not this update, you'll have to see at least 1 time every new daily activities after leveling up before continuing)
While I'm writing this post I'm even thinking about the relationship points... Like, is this required? Or should I just do the stuff naturally?
With the time that passes, I feel like I'm much more into writing and art, than game-play itself, but maybe it's important for players, the better option is to ask your mind about this. I mean, if it's not entertaining for me and the players... But I haven't really asked players about that, so I'm doing now.
What do you think of the skill system?
Don't forget that in patreon version I give you the required skills so you're not annoyed by that, which you don't have at the final version.
I have not taken a decision, it was coming to my mind and wanted to know what you think.
Also, I could feel guilty for people that spent time on upgrading their character's skill. Just saying that to be transparent on what I feel. You're free to write your detailed mind in the comment section :D