What is your favorite Adult game? & Why? (Patreon)
Content
Sorry, to show Saren again, I wanted to post H.I. related but I only have NSFW content at this moment. Meh I think I haven't shown her to public so that's OK
There is a long text below, so get comfortable, take a hot chocolate, and let's read!
I recently did a big Adult gaming rush, I've played like 20 or more, for my job only :p.
The objective was to see how other people are making their game, the UI, the characters, camera work, animations, how stories are told, etc... I didn't played all games to the end, I just continued the games that grabbed my interest over the first moments, and try to understand why it grabbed it, and why some didn't.
So, I'm asking you now, what is your favorite game and why?
For example I know some of people are saying my game(s) are their favorite because of the character design. Some people prefers other game because of their own good aspects.
I'm talking about new gen patreon style game, not including games like Bible black or Hentai games made by companies.
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My personal feedback on Adult games:
Obviously This is totally subjective, I don't tell the "truth", it's just my point of view depending on my tastes and experience, I don't say that you have to agree ^^.
I've tested around 20+, here is my personal top 7:
- Summertime Saga but I already knew it from before.
- The F.I.L.F
- The Visit
- Milf's Resort
- Dream of desire (but some points are disturbing me)
- Milfy City
- Man of the house
=> Many games are better than mine on many aspects, BUT there is 1 THING that I hate x) I've found it on 100% of games made with 3D renders with DAZ 3D.
I think it doesn't disturb all of you, I guess it's just my artist side that is talking ^^.
THE CLOTHES.
Particularly on the breast/cleavage area when girls has big breast, no one has worked on this area to make the clothing not being fucked up. Even the best ones è_é.
I know that's not the most important but I'm personally disturbed each time I see a clothing being weird between their tits x)
For example, I know we don't see it very well but look at the clothing on the breast area on my render above, it's clean, and it didn't asked a lot of work, just 30 secondes to adjust è_é.
For people who doesn't know what I'm talking about, the clothing fits the character, but when you have big boobs or move the boobs, like creating a cleavage, the cloth doesn't follow it correctly. However it exists many daz assets that gives dials to fix that and it works perfectly, just needs to touch 2 or 3 Parameters.
I guess maybe most of people doesn't know it exists? That's possible, or even probable.
I just said that because to me (that's suggestive) it breaks the "sexy" aspect of cleavage/boobs moments.
I know, I know, I also make bad things that breaks stuff too, like my english, I'm not saying they are bad, it was just to let people realize that my cleavages areas are the best hé hé!
THE ANIMATIONS
The second thing I absolutely wanted to see/study, is animations, when there are.
So from what I've seen, most of game have really simple movements, and more robotic than mine, so my level isn't that bad x)
This comment doesn't concerns animation taken from Stimuli (I use some and some other game use some, If you've played many games you can see how similar some animations are)
=> I'm continuing to work on animations, that is one of my best point I think, I will continue to use some by Stimuli but I will continue to build my own animations.
For example this Update I took an animations made by me, in game, and I enhanced it. I will continue to enhance my work until the animations would be perfect ^^. It one of the things that makes me proud and I wanna be proud of me!
Concerning the sexual stuff, the blow jobbing was the most difficult animation to games I think.
I've worked on a blowjob, particularly on the mouth/lips/cheeks areas, I'm pretty much satisfied, I'll show it to patrons soon ^^.
That being said, a lot of game that have animations, have epic non-sexual animations. Like city of broken dreamers have ultra sexy character presentation.
Or Girl House.
THE STORY
It's on that side that I clearly saw the difference. I critic their animations or clothes but they are clearly better than me to tell and write stories/scenes!
That's a lesson I will try to apply on me next game.
For example, I loved "Love and submission" not because of the sex content, but because of the non-sexual plot! (well in fact I didn't succeed to trigger at least 1 sexual scene until the end x) )
=> I need to write better stories that is aside the sex stuff, and work more on the "teasing" aspect than directly give sex content.
For example Dream of desire, I didn't finished it yet, but after hours of game-play I didn't even realized that the player haven't fucked anyone but I've still seen a lot of sex stuff. pretty well done!
The only thing I don't like on most of games I've tried, but it's my personal tastes I know many loves that, it's the mind control stuff. I hate when girls are mind controlled :(. I mean if you make them a lot more horny it's still cool because they still are conscient. but that's personal ^^, I also don't like submission of women (which is everywhere) (2000% subjective)
I know some of games I talked about have these kind of things but the other features compensate it ^^.
THE GAME-PLAY
Honestly, I love to code in unity, but I have to admit that I was a lot more pleased by playing Ren'py Games.
After playing many games I've also discovered something:
I don't have to make complex gameplay to make it good.
For example, "The visit", I completely fell in love with this one, and there is practically no game-play... but I didn't care! Story, scenes and graphics was enough to keep my interest :D
In fact there are some games that was good, but It was too long to "guess" what I should to to trigger a new scene, so I've stopped them, that's also why I've tried to implement the "guide" in my game Harem Island, but I really realized it only few days ago.
IMPACT ON MY WORK
So, I wrote many things I like on each games, many things I disliked, many things I have to enhance. I'm adapting it to my own skills.
Here are a non-exhaustive list of things to apply on my future games:
- More simple game-play, more like a VN.
- Consequence: I'll switch to Ren'py.
- Work better on story aside from the sex, intriguing plot or just the casual life.
- More teasing/hot scenes and bring the sex slower, make it more progressive.
- Continue to work on my animation skills, to make the best games in term of animations, I want this aspect to be the pillar of my games, being the best on that point of view.
(I'm not, but that's my goal) - Get back to native english texts, I'll start again to make my texts being fixed by natives. (Or maybe enhanced with better words, not just fixed)
- Sounds: Music, sounds, moaning, etc... it clearly makes the game more "alive".
- The other things will be fixed by switching to ren'py ^^.
Concerning the 2D drawing stuff I've talked earlier, I'm not sure for now, because I also feel like I'm abandoning my skills on DAZ... So actually I think I will keep DAZ3D games. There is also something new that will change that. (see BONUS 2)
BONUS 1
I don't know if it's me but I hate 90% of male protagonists x) They are all "too much" pervert and arrogant! Or just even when they smile, I hate how they smile x) Maybe it's my tastes.
BONUS 2
Oh.. my.. god...
I've just installed a new Graphic card, after 2 years of doing 3D renders.
This have totally changed the time of rendering... I only tested it since yesterday...
Before that, It was taking like 20 minutes to make an Image (only rendering calculations), actually, I make 5 minutes for the same, and even 1 minute if I'm using the denoiser. 20 time faster!!!!.
The denoiser is an option that let you get ride of noise and you can make the render a lot faster, BUT it removes details, like details of hair, details of skin. So on close up Images I think it's better not to use it, but in animations I can use it as we don't see the details.
I've also tested it, but I can now make renders that both render the character and the background O_o. It opens plenty of new possibilities for me!
To be franc, these new possibilities are a big trigger that makes me think I should continue DAZ3D, at least for now.