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Hello mutants,

I hope this update finds you well. As we move further into June, it's time to share the progress we've been making on our beloved project.

First off, we have some sweet news about grammar fixes throughout the game. It's important that the game not only plays smoothly, but reads smoothly as well. We have completed the review of almost all in-game dialogs and made edits where needed. Some will need further work, especially regarding the change in game's introductory location but more on that later.

Next up, a new/old special encounter from Fallout 2 - Federation Shuttle - makes its return. Yes, now you can finally get your hands on that phaser ;-)

At last, the starting location has been "altered". You will still begin your journey in Tibbets, however immersed in your favorite pastime - the SimTek 5000 simulation. For some of you, this will be a nostalgic return to the location that was exclusively featured in the legendary Fallout 1 Demo, while for others, it will be an entirely new post-apocalyptic experience. I've fixed numerous bugs from the original demo and made available some of the previously unseen content that Interplay had planned but never had the opportunity to showcase due to pesky bugs.

With this change implemented, we're reinforcing the message that Tibbets is to the Prisoner what Vault 13 was to the Vault Dweller, and what Arroyo was to the Chosen One. It's home, but there's also a yearning within you to explore and see the world.

Talk to you soon with more news from the wastes.

Game on,

PJ

Comments

Soller

It's in a way home but it's also a literall prison, sure puts a new spin on the idea.

PJ & Co

Yes, this holds true for ghoul and super mutant players too. There are many other NPCs inside Tibbets who never were outside in the first place, such as Angela. The answers regarding the Prisoner’s earlier life in Tibbets will be revealed during the game.

Willem Brits

Thanks so much for the update PJ, really appreciate it. Sounds very cool and I like the change with a bit of a homage to Fallout 1, very nice touch. The contrast between the safety of a home/familiarity, but with its stifling and slow death against the danger of the "outside" world but with the promise of a salvation is indeed a deep philosophical underpinning of Fallout 1 and 2 both in theme as well as execution. I am very happy that you are trying to take that forward in FY. Thanks again for the updates PJ, really looking forward to this, it sounds amazing.

PJ & Co

Thanks Willem, that's a great commentary. We wanted to stay true to both what BIS planned and what Tim Cain said about the Fallout must-haves in his talks. I highly recommend his YouTube channel and magazine interviews.