Dev Diary 120: 🚀 June Update (Patreon)
Content
Hello mutants,
I hope this update finds you well. As we move further into June, it's time to share the progress we've been making on our beloved project.
First off, we have some sweet news about grammar fixes throughout the game. It's important that the game not only plays smoothly, but reads smoothly as well. We have completed the review of almost all in-game dialogs and made edits where needed. Some will need further work, especially regarding the change in game's introductory location but more on that later.
Next up, a new/old special encounter from Fallout 2 - Federation Shuttle - makes its return. Yes, now you can finally get your hands on that phaser ;-)
At last, the starting location has been "altered". You will still begin your journey in Tibbets, however immersed in your favorite pastime - the SimTek 5000 simulation. For some of you, this will be a nostalgic return to the location that was exclusively featured in the legendary Fallout 1 Demo, while for others, it will be an entirely new post-apocalyptic experience. I've fixed numerous bugs from the original demo and made available some of the previously unseen content that Interplay had planned but never had the opportunity to showcase due to pesky bugs.
With this change implemented, we're reinforcing the message that Tibbets is to the Prisoner what Vault 13 was to the Vault Dweller, and what Arroyo was to the Chosen One. It's home, but there's also a yearning within you to explore and see the world.
Talk to you soon with more news from the wastes.
Game on,
PJ