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Hello mutants,

work is continuing around the north exit of the Dam. Can you recognize our favorite caravan company? There's lots more buildings around it in this part of town. I didn't want to leave out any extra details that were originally planned such as the surrounding citizen homes.

In addition, sfall was updated to version 4.3.7 which includes the following changes:

>Dropped support for older pre-SSE processors in favor of more optimized code. Now sfall requires a processor with SSE support

>Fixed a bug that could prevent loading files from the art\<language>\ directory

>Fixed REMOVEINVENOBJ hook to match the values of RMOBJ_* constants correctly

>Fixed NPC combat control mod not setting the lighting of controlled critters correctly in some cases

>Expanded set_pipboy_available script function to match PipBoyAvailableAtGameStart option

>Expanded message_str_game script function to support editor.msg file

>Increased the default number of sound buffers available for sound effects from 4 to 8

>Changed the way AllowDShowSound works. Now mode 2 is combined with mode 1

>Removed MoreTiles from ddraw.ini. Now the maximum number of tile FRMs is always 16383

See you soon,

-PJ

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Patrik Joura

I'm so glad for your work, it gives me goose bumbs. Thank you so much.

Willem Brits

Hey PJ, very happy to hear that good progress is being made and that you take your time with the locations. I much prefer you taking your time to realize the true vision of the locations rather than rushing to meet some deadlines. The people interested in this project are die-hard Fallout 1/2 fans and we are patient. Always when I look at screenshots of this awesome game engine created by the gaming legend Tim Cain, it really makes me so happy. Like a coming home to your mother's best cooking after 10 years kind of happy. As always, thank you so much for your (and your fellow collaborators) hard work on this project. It is truly a love letter to two of the greatest video games that will ever be made. Take care and look after yourself PJ. :)