Dev Diary 104: The North Side Story (Patreon)
Content
Hello mutants,
work is continuing around the north exit of the Dam. Can you recognize our favorite caravan company? There's lots more buildings around it in this part of town. I didn't want to leave out any extra details that were originally planned such as the surrounding citizen homes.
In addition, sfall was updated to version 4.3.7 which includes the following changes:
>Dropped support for older pre-SSE processors in favor of more optimized code. Now sfall requires a processor with SSE support
>Fixed a bug that could prevent loading files from the art\<language>\ directory
>Fixed REMOVEINVENOBJ hook to match the values of RMOBJ_* constants correctly
>Fixed NPC combat control mod not setting the lighting of controlled critters correctly in some cases
>Expanded set_pipboy_available script function to match PipBoyAvailableAtGameStart option
>Expanded message_str_game script function to support editor.msg file
>Increased the default number of sound buffers available for sound effects from 4 to 8
>Changed the way AllowDShowSound works. Now mode 2 is combined with mode 1
>Removed MoreTiles from ddraw.ini. Now the maximum number of tile FRMs is always 16383
See you soon,
-PJ