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Heya mutants,


let's start with the most exciting news! An artist specialized in creating environmental art and successfully modding games such as Fallout New Vegas, Fallout 3, Skyrim, Morrowind, KOTOR II, Gothic 2, System Shock 2 has joined our team. He has already started working on one location slated for a later release. Depending on his progress it might even be included earlier, we shall see! 

And now back to our regular news. The Mesa Verde scripting has seen steady progress with 25% quests done, new dialogs have been written for the Reservation's NPCs and one new special encounter has been implemented. 

Also, I will be implementing one new change in the way robots are being wasted. As of R4, each robot will explode upon death. This will deal damage to surrounding creatures depending on the robot's size and type. The attacker Repair skill will be used to lower chances of robot exploding upon death. A minimum of 5% chance will always exist, regardless of how high the attacker's Repair skill is. So yeah, watch out how you take out those tin cans and put some points into Repair if you want to melee their shiny ass!

That's all for this week from PJ & the Dream Team, see you soon!

Comments

Lawful Neutral

Nice! Was the change done just to make battles more interesting or does it have something to do with the story?

PJ & Co

It's not related to story but it should spice up the combat. Imagine using it to your advantage too, killing off a robot should make it explode and maybe damage other nearby robots too :)