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Hello mutants!

It has been another productive week! 

I've resolved most of the issues with companions and finished building the biggest piece of artwork ever. Now putting it into the engine will take a week or two of time but you gotta do what you gotta do - greatness awaits us!

Another thing I started yesterday, is implementing additional Van Buren specific mechanics which add further layers to your classic Fallout gameplay. All of those come from info I got from BIS developers. It will be interesting to hear how different everybody's gameplay of R4 was. I will go into more details about them as R4 release draws near.

Also, an interesting topic regarding adding romances sprung up on NMA forum. Classic Fallouts were created before romances were a thing in RPGs. For now we haven't planned any "Bioware" romances for the game but flirting, seduction, and sex are all in since they're well known Fallout staples. 

So, let us know what you think of romances down in the comments. We will probably run a poll on those too soon.

P.S. Happy Easter to all who celebrate!

-PJ & Co

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Comments

JR

I'm not particularity fond of romances. They should only be included if they make sense. I don't like games where every character is romancable. If it's included it should just be certain characters and they should only be able to fall in love with you under very specific conditions. If I were to choose I would not included romances. e: This game shouldn't cater to modern audiences, I feel it's important that it is similar in style to Fallout 1 and 2. Those people who like romances can go play there bioware or whatever they are playing nowadays. I mean there are some games with ok romances but most often it is done badly. In Expedions: Viking it was done ok but that's mostly because of the Viking context.

Sagez

Romances for me are the lowest priority. Romance for the sake of having it isn't enough. Done right they can be ok I guess.