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Hello my mutated friends,

how are y'all doing? Wish I could say something big and exciting happened while working on the game but alas, I spent this entire week working just on dialog logic. 

Some of the new dialogs are BIG, and have many states. For example, I spent 2 days working on just one big dialog! Trying my best to spot and squash any bugs but I do expect some will slip by in the final release! 

I expect much of required dialog logic to be finished this week, as I took a week off from my job. Honestly, it's hard to remember when that happened the last time, maybe last year? xD

Been also thinking about the release plan for November, and I see it will probably coincide with Cyberpunk 2077's release. Not really happy about that, so what I was thinking is doing an exclusive release for patrons in November and then a public release for everybody in December. How do you feel about that? Let me know.

EDIT: Clarification regarding the patron-only release. The release would still be public for anyone, I just wouldn't announce it all over the place until mid-December.

-PJ

Comments

Soller

Early release for patrons sounds kinda sketchy, I'd rather wait longer but have everyone access to the game at the same time.

PJ & Co

Why would it be sketchy? I can't and don't plan to lock down a release just to patrons but I can postpone a public announcement of it. That's what I had in my mind. Release it in November publicly but only announce it here.

Sagez

You can release a test version in November so players will give their valuable feedback and eventual bugs will be fixed earlier. A public release in December (a christmas present, yay!) would be awesome, especially if it would include Fort Abandon. I know that there is probably no chance it can be completed in this year, but a second location is a huge thing and will attract more fans. Tibbets wasn't complete in the glorious first demo - and it proved to be a success nonetheless. I'd love to get two more releases in 2020.

PJ & Co

It takes about 2 months to produce art for the new content. And about 2 months to write dialogs, program code, and test everything. I have a full time job, so I work on this game only in my free time.