Dev Diary 33! (Patreon)
Content
Hello my mutated friends,
hope you're doing great! Here we are, in mid-September already, with some good news, as usual. So let's get straight to the point.
90% of all dialogs for the next update are finished!
Now I know what you're thinking - he finally managed to clone himself XD
Wish I could but this was simply accomplished by quickly converting the dialog files from the old FOnline version with the help of a few programming tricks.
As this is way ahead of our schedule, I can only announce a flawless victory!
But looking at it again, 5 months into rapid development using Fallout 2 engine, I can say writing dialogs is one of the most time consuming tasks I am handling.
Conceptualization, branching, programming, and finally testing. Not to mention, translating one day in the future. All of it takes much time.
So I decided to open a position on the team - that of a writer.
If you know of a writer that is a HUGE Fallout 1 and 2 fan, and can dedicate to this, send them my way!
Fans of later Fallouts are OK too, but precedence will be given to fans of the classics due to better writing in those.
So what's next on the TODO list? Programming, lots and lots of it and then some more testing because I don't want to release a buggy update.
Besides that, there are some engine technicalities I need to sort out, such as fixing animation issues that came with the latest sfall.
Also, I want to squeeze in some extra surprises for you too because you deserve it ;-)
With all of this said, I can see this update getting released sometimes during November!
Take care and talk to you next week,
-PJ & Co