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Hello mutants,

how are you doing? Here at the post-apocalyptic factory, we’ve been working on some interesting new loot!

New equipment such as the Toxic Counter or 9 different Pip Expansion Hardware mods called “Buddies” are sure to find use for many of you. Not to mention new weapons to help “settle down” all those wasteland misunderstandings.

Besides this, I’ve set out to fix the mines in Fallout engine. Many players might not be aware that there exists a problem with mines in case they explode during combat. The explosion itself has no radius, the Explosion DT/DR of your armor are ignored, and there are VFX/SFX issues.

Once I’m done with this, one big test will commence and if all looks OK then, v0.6 will see the light of the day!


See you next week,

-PJ

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Comments

JR

This is going to be great!

Willem Brits

Thank you very much for the update PJ, this really sounds amazing! I really love the upgrade capability of the PIP Boy system and also the fact that you have sorted the mine code in the engine as that actually always bothered me, awesome work all around! Thank you very much again for all your hard work, it is greatly appreciated! :)